mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
163 lines
3.4 KiB
C#
163 lines
3.4 KiB
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDEAchievementData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDEAchievementData : IGDEData
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{
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private static string EnabledKey = "Enabled";
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private bool _Enabled;
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private static string IDKey = "ID";
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private int _ID;
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private static string MaxValueKey = "MaxValue";
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private int _MaxValue;
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private static string AdditionalPlayerLevelKey = "AdditionalPlayerLevel";
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private int _AdditionalPlayerLevel;
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public bool Enabled
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{
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get
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{
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return _Enabled;
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}
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set
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{
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if (_Enabled != value)
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{
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_Enabled = value;
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GDEDataManager.SetBool(_key + "_" + EnabledKey, _Enabled);
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}
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}
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}
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public int ID
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{
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get
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{
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return _ID;
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}
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set
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{
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if (_ID != value)
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{
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_ID = value;
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GDEDataManager.SetInt(_key + "_" + IDKey, _ID);
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}
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}
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}
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public int MaxValue
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{
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get
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{
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return _MaxValue;
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}
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set
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{
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if (_MaxValue != value)
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{
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_MaxValue = value;
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GDEDataManager.SetInt(_key + "_" + MaxValueKey, _MaxValue);
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}
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}
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}
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public int AdditionalPlayerLevel
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{
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get
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{
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return _AdditionalPlayerLevel;
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}
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set
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{
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if (_AdditionalPlayerLevel != value)
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{
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_AdditionalPlayerLevel = value;
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GDEDataManager.SetInt(_key + "_" + AdditionalPlayerLevelKey, _AdditionalPlayerLevel);
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}
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}
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}
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public GDEAchievementData()
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{
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_key = string.Empty;
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}
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public GDEAchievementData(string key)
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{
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_key = key;
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetBool(EnabledKey, out _Enabled);
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dict.TryGetInt(IDKey, out _ID);
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dict.TryGetInt(MaxValueKey, out _MaxValue);
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dict.TryGetInt(AdditionalPlayerLevelKey, out _AdditionalPlayerLevel);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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_Enabled = GDEDataManager.GetBool(_key + "_" + EnabledKey, _Enabled);
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_ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID);
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_MaxValue = GDEDataManager.GetInt(_key + "_" + MaxValueKey, _MaxValue);
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_AdditionalPlayerLevel = GDEDataManager.GetInt(_key + "_" + AdditionalPlayerLevelKey, _AdditionalPlayerLevel);
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}
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public void Reset_Enabled()
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{
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GDEDataManager.ResetToDefault(_key, EnabledKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetBool(EnabledKey, out _Enabled);
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}
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public void Reset_ID()
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{
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GDEDataManager.ResetToDefault(_key, IDKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(IDKey, out _ID);
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}
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public void Reset_MaxValue()
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{
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GDEDataManager.ResetToDefault(_key, MaxValueKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(MaxValueKey, out _MaxValue);
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}
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public void Reset_AdditionalPlayerLevel()
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{
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GDEDataManager.ResetToDefault(_key, AdditionalPlayerLevelKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(AdditionalPlayerLevelKey, out _AdditionalPlayerLevel);
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, IDKey);
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GDEDataManager.ResetToDefault(_key, EnabledKey);
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GDEDataManager.ResetToDefault(_key, MaxValueKey);
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GDEDataManager.ResetToDefault(_key, AdditionalPlayerLevelKey);
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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}
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