mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2025-02-21 12:53:10 +01:00
74 lines
1.3 KiB
Text
74 lines
1.3 KiB
Text
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
|
|
|
Shader "Hidden/PKFx Depth Copy"
|
|
{
|
|
Properties
|
|
{
|
|
_Flip("Set to 1 when in forward rendering.", Range(0, 1)) = 0.0
|
|
}
|
|
SubShader
|
|
{
|
|
// No culling or depth
|
|
ZTest Always
|
|
ZWrite On
|
|
|
|
// Writes to a single-component texture (TextureFormat.Depth)
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
fixed2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
float _Flip;
|
|
|
|
v2f vert(appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv * (1 - _Flip) + _Flip * float2(v.uv.x, 1 - v.uv.y);
|
|
return o;
|
|
}
|
|
|
|
sampler2D _CameraDepthTexture;
|
|
|
|
#if !defined(SHADER_API_D3D9) && !defined(SHADER_API_D3D11_9X)
|
|
fixed frag(v2f i) : SV_Depth
|
|
{
|
|
fixed4 col = tex2D(_CameraDepthTexture, i.uv);
|
|
#if defined(UNITY_REVERSED_Z)
|
|
return 1.0f - col.r;
|
|
#else
|
|
return col.r;
|
|
#endif
|
|
}
|
|
#else
|
|
void frag(v2f i, out float4 dummycol:COLOR, out float depth : DEPTH)
|
|
{
|
|
fixed4 col = tex2D(_CameraDepthTexture, i.uv);
|
|
dummycol = col;
|
|
|
|
#if defined(UNITY_REVERSED_Z)
|
|
depth = 1.0f - col.r;
|
|
#else
|
|
depth = col.r;
|
|
#endif
|
|
}
|
|
#endif
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|