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Added PopcornFX library.
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256
Assets/PopcornFX/README.txt
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256
Assets/PopcornFX/README.txt
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' .'
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| '| .'
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. \_/ \_.',
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..,_.' _____ (
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`. | __ \ '..o o o o o o o o o o o o o
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: | |__) | ,' ___ _ __ ___ ___ _ __ _ __ _____ __ __
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._-' | ___/ / / _ \ | '_ \ / __/ / _ \ | '__| | '_ \ | ___| \ \ / /
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`. | | ( | (_) | | |_) | | (_ | (_) | | | | | | | | |_ \ V /
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,' |_| _`. \___/ | .__/ \___\ \___/ |_| |_| |_| | _| ) (
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,.'"\ _.._ ( `' |_| | | / ' \
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:' | / `' o o o o o o o o o o |_| /_/ \_\
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," ',
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' '
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Realtime Particle FX Solution
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This program is the property of Persistant Studios SARL.
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PopcornFX :
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http://www.popcornfx.com
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http://www.facebook.com/3D.PopcornFX
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http://www.twitter.com/popcornfx
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=================================================================================
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PopcornFX is a 3D realtime FX Solution for Games & Interactive applications.
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PopcornFX is for studios, 3D FX artist, Technical Artist who are looking for a
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powerful and complete tool exclusively dedicated to the creation of realtime
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effects.
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This plugin is to be used with the totally free PopcornFX editor which will
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change your way of creating particle effects: better FX faster !!
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The plugin allows you to run the FX created with the PopcornFX dedicated editor
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in your Unity games.
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We also have a free discovery FX pack available to get you started.
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Modify it with the PopcornFX editor or directly use its effects in your games.
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This plugin requires Unity Pro for versions of Unity anterior to Unity 5.
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Online Documentation : http://wiki.popcornfx.com/index.php/Unity
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For bug reports/support, checkout answers.popcornfx.com or our Unity forum thread
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forum.unity3d.com/threads/pkfx.297938/
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=================================================================================
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Popcorn Unity Plugin v2.9
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Supported platforms :
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- Win (D3D9, D3D11, OpenGL2/Core)
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- Mac OSX (OpenGL2/Core)
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- Linux (OpenGL Core)
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- Android (with NEON support)
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- iOS (OpenGLES)
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=================================================================================
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CHANGELOG
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v2.9p3
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- Build scene mesh at runtime on all platforms.
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- Can register multiple camera.
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- Fixed 1 frame delay on registered camera.
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- Do not all the HBOs at application start.
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- StopEffect() became TerminateEffect().
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- StopEffect() stop the emission but continue to update the transform and attributes until all particles died.
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- Load Attribute Samplers when the FX start.
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- Fixed a crash if an Attribute Sampler Skinned Mesh is not in the first position of the samplers list.
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- Add Support for Unity 5.6
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- Sync. PopcornFX runtime v1.11.3
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v2.9p2
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- Attribute samplers : handle ETC2 texture format.
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- Fixed Sample scene custom shaders.
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- Sync. PopcornFX runtime v1.11.0
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v2.9p1
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- Attribute samplers : Fixed an error when unsupported samplers are above the others.
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- Support the reversed depth buffer in Unity 5.5
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- Sync. PopcornFX runtime v1.10.8
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v2.9
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- Attribute samplers : added getter/setters for easier access via scripts
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- Attribute sampler image : Logs an error when texture read is disabled.
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- Attribute sampler image : Added PVRTC support.
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- Attribute sampler shape : allow to drag an drop a MeshFilter on a
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sampler mesh.
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- Attribute samplers : Fixed broken list with unsupported samplers.
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- Attributes : fixed leak with attributes names when getting descriptors.
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- Attributes : now display their descriptions as tooltips.
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- Scene mesh builder : now creates path if it doesn't already exist.
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- Fixed a #define preventing the plugin to load on OSX when targetting
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iOS.
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- Added DeepReset : like Reset but also unloads FXs and clean the render
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mediums.
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- Now attempts to load the pack from relative path to prevent issues with
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non-ascii paths.
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- Added a "reset attributes to default values" button on PKFxFX.
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- Fixed checks for attribute samplers OnDestroy.
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- Fixed attribute sampler mesh : don't pin non-blittable types (bool).
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- Fixed sampler shape mesh : not feed with the mesh after StopEffect
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StartEffect.
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- Implemented native OSX assert catcher.
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- Sync. PopcornFX runtime v1.10.4
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v2.8
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- Attribute samplers : shapes, textures, curves...
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- Fixed orthographic cameras support (see PopcornFX Preferences...)
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- Fixed glitchy billboarding on Android.
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- Added multi-object editing for FX components.
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- Fixed conf file loading when loading from a read-only location.
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- Fixed moving pkfx files breaking components association.
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- Fixed scene reset when destroying the first camera.
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- Moved from C# assemblies to sources (see updater).
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- Added audio sampling named audiogroup.
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- Stability improvements.
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- Renamed native libraries from HH prefix to PK prefix, reflecting a
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name change that happened even before the plugin was released.
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- Added OpenGL Core support.
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v2.7
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- New rendering pipeline, fully integrated with command buffers (Unity
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5.2 and up). Includes retrieving of the scene's depth without resorting
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to an offline camera (Unity 5.0 and up).
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- Added support for distortion/soft particles in VR.
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- Added support for Android multi-threaded rendering (Unity 5.3+).
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- Depth texture now public.
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- Custom shaders (DX11, DX9, OpenGL/ES).
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- Sync with PopcornFX 1.9.0.
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- Fixed PKFxManager's Debug class that was hiding Unity's in some
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versions of the plugin.
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- Fixed KillEffect's behaviour on trails.
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- Added TransformAllParticles() to apply a global transform on all
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particles (useful for floating origin setups).
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v2.6
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- Added PKFxFX.GetAttr(string) and integer overloads for the
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PKFxManager.Attribute class.
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- Added PKFxFX.IsPlayable().
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- Added possibility to overload the OnAudioSpectrum and OnAudioWaveform
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callbacks.
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- Added possibility to use Application.PersistentDataPath instead of the
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default Application.StreamingAssetsPath (useful for adding effects post-
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install).
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- Added support for Windows XP.
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- Moved rendering to the new command buffer interface (Unity >= 5.2).
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This fixes image effects bugs and lens flare layers bugs.
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- Changed the PopcornFX Settings menu. It's now a window exposing the
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individual effect killing, logging, PackFX location and rendering event
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settings.
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- Destroying an effect now calls StopFX().
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- Added a control button on PKFxFX components to force-reload attributes.
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- Fixed a crash when destroying the PKFxRenderingPlugin component of a
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scene and calling PKFxFX.KillEffect in the same frame.
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- Fixed native VR detection.
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- Fixed PNG loading on iOS (bug or crash depending on the version).
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v2.5
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- Fixed a crash when deleting hot-reloaded effects.
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- Fixed a crash when calling StopEffect in OnDisable.
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- Fixed a crash when getting in and out of a scene with effects using
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spacial layers.
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- Fixed race-condition issues.
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- Fixed a bug where localspace effects and attributes were 1 frame behind
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- Added an Alive() method to the PKFxFX component that returns true as
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long as an effect is spawning particles.
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- Added the possibility to enable the killing of individual effects.
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- Added a main conf file for settings (holds the log in file and effects
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killing settings so far).
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- Added support of PopcornFX's sound layers (see online documentation).
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- Added support for audio waveform sampling.
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- Added support for audio sampling (waveform and spectrum) for iOS.
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- Added PKFxManager.UnloadEffect(string path);
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- Fixed Unity 5.1's native VR double update bug (soft particles and
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distortions still not available) (2.5p1).
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- Fixed empty log file bug (2.5p1).
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- Added global time multiplier for slow-mo/fast forwarding particles
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(2.5p1).
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- Sync with PopcornFX Editor 1.8.2 (fixes issues with mesh sampling)
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(2.5p1).
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- Fixed OpenGL2 mesh renderer texturing issues (2.5p2).
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v2.4
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- Synchronized with PopcornFX Editor v1.8.X (make sure to upgrade your
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packs).
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- New fat library for ios64 support.
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- Fixed a bug where PopcornFX components would interfere with other
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plugins' components.
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- Effects hot-reload in Windows and MacOSX editor mode.
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- Int/Int2/3/4 attributes support.
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- Float attributes now support min/max values.
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v2.3
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- Fixed a bug where fx wouldn't load in specific pack architectures.
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- Added PKFxManager.GetStats() to retrieve stats from the PopcornFX run-
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time.
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- Added a link to the online documentation in the Help menu ("PopcornFX
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Wiki").
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- Added a version identifier in the PKFxRenderingPlugin component's
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inspector view.
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- Added "PopcornFX Settings" in the Edit menu with options to enable or
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disable the runtime log to a file (requires a restart to take effect).
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- Added "Create PopcornFX" in the GameObject menu to create empty
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effects or PopcornFX-enabled cameras.
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- Fixed UI refresh after drag'n'drop of a pkfx file in the FX field of
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a PKFxFX component.
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- Added a warning when in editor if the color space is not set to linear
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v2.2
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- Fixed audio sampling on MacosX
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- Fixed DX11 LOD bias
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- OSX binaries now Universal (x86 and x86_64)
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- Soft animation blending now supported in GL/DX9/DX11
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- Fixed DX11 depth texture update bug (soft particles and distortion)
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- Fixed component.camera api deprecation for Unity 5
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- Drag'n'drop .pkfx files on FX components instead of the unconvenient
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list
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v2.1
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- Proper color space detection (sRGB/gamma correction)
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- Distortions blur pass (Blue channel)
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- Fixed distortions bug
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- Massive renames to comply with naming convention
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/!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\
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/!\/!\/!\ THIS WILL BREAK MANY PREEXISTING FX COMPONENT! /!\/!\/!\
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/!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\
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- DX11 bugfixes, proper distortions and soft particles
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- Fixed mobile crash on some sampling functions
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- Masked event ids to prevent interfering with other native plugins
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- Fixed bug where additive meshes were never culled
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- Fixed lost devices in DX9
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- Fixed depth/distortion FOV bug
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- Fixed distortion viewport bug
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- Windows x32/x64 support.
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v2.0
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- Distortions!
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- Mobile depth-related rendering features (soft particles, distortion).
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- PackFX hierarchy : effects are now accessible at any pack subdirectory
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- Packs must now be baked in the StreamingAssets directory.
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/!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\
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/!\/!\/!\ THIS WILL BREAK ANY PREEXISTING FX COMPONENT! /!\/!\/!\
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/!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\ /!\
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v1.08
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- Refactoring of the PKFxManager static class to account for iOS' static
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libraries limitation.
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=================================================================================
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Known bugs.
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- VelocityCapsuleAligned billboarders produce visual glitches on Android.
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Assets/PopcornFX/README.txt.meta
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6
Assets/PopcornFX/README.txt.meta
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fileFormatVersion: 2
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guid: 50ac4b2564c242642b5543f927628f65
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TextScriptImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/PopcornFX/Resources.meta
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9
Assets/PopcornFX/Resources.meta
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 587698cc57b4d944aa44db2f57b6eb3d
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folderAsset: yes
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timeCreated: 1471448495
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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56
Assets/PopcornFX/Resources/PKFxDepthCopyToColor.shader
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Assets/PopcornFX/Resources/PKFxDepthCopyToColor.shader
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Hidden/PKFx Depth Copy to Color"
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{
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Properties
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{
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_Flip("Set to 1 when in forward rendering.", Range(0, 1)) = 0.0
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}
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SubShader
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{
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// No culling or depth
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ZTest Always
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ZWrite On
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// Writes to a single-component texture (TextureFormat.RHalf)
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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fixed2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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float _Flip;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv * (1 - _Flip) + _Flip * float2(v.uv.x, 1 - v.uv.y);
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return o;
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}
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sampler2D _CameraDepthTexture;
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fixed4 frag(v2f i) : SV_Target
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{
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float4 col = tex2D(_CameraDepthTexture, i.uv);
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return col;
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}
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ENDCG
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}
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}
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}
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fileFormatVersion: 2
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guid: 706da03e9f2cd4a299e6016d1c2709ab
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,78 @@
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Hidden/PKFx Blur Shader for Distortion Pass" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "" {}
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_DistortionTex ("Distortion (RGB)", 2D) = "" {}
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_BlurFactor ("Blur factor [ 0 ; 1 ]", Range (0, 1)) = 0.2
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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struct v2f {
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half4 pos : POSITION;
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half2 uv : TEXCOORD0;
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};
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sampler2D _MainTex;
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sampler2D _DistortionTex;
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float _BlurFactor;
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v2f vert (appdata_img v) {
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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|
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o.uv.xy = v.texcoord.xy;
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||||
|
||||
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||||
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||||
return o;
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||||
}
|
||||
|
||||
half4 frag (v2f i) : COLOR {
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||||
half4 color = tex2D (_MainTex, i.uv) * half(0.325).xxxx;
|
||||
|
||||
float2 offsets = float(tex2D (_DistortionTex, i.uv).z * _BlurFactor / 20.0).xx;
|
||||
|
||||
half4 b1 = offsets.xyxy * half4(1,1, -1,-1);
|
||||
half4 b2 = offsets.xyxy * half4(1,-1, -1,1);
|
||||
|
||||
half4 uv01 = i.uv.xyxy + b1;
|
||||
half4 uv02 = i.uv.xyxy + b2;
|
||||
half4 uv21 = i.uv.xyxy + b1 * 1.5;
|
||||
half4 uv22 = i.uv.xyxy + b2 * 1.5;
|
||||
|
||||
color += 0.1125 * tex2D (_MainTex, uv01.xy);
|
||||
color += 0.1125 * tex2D (_MainTex, uv02.xy);
|
||||
color += 0.1125 * tex2D (_MainTex, uv01.zw);
|
||||
color += 0.1125 * tex2D (_MainTex, uv02.zw);
|
||||
|
||||
color += 0.05625 * tex2D (_MainTex, uv21.xy);
|
||||
color += 0.05625 * tex2D (_MainTex, uv22.xy);
|
||||
color += 0.05625 * tex2D (_MainTex, uv21.zw);
|
||||
color += 0.05625 * tex2D (_MainTex, uv22.zw);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
Subshader {
|
||||
Pass {
|
||||
ZTest Always Cull Off ZWrite Off
|
||||
Fog { Mode off }
|
||||
|
||||
CGPROGRAM
|
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma vertex vert
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||||
#pragma fragment frag
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||||
ENDCG
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||||
}
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||||
}
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||||
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Fallback off
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} // shader
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fileFormatVersion: 2
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guid: 55e0de699de284621a7c66106e2e25b8
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ShaderImporter:
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||||
defaultTextures: []
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
70
Assets/PopcornFX/Resources/PKFxDistortionEffect.shader
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70
Assets/PopcornFX/Resources/PKFxDistortionEffect.shader
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|||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Hidden/PKFx Distortion"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_DistortionTex ("Distortion (RGB)", 2D) = "black" {}
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
// No culling or depth
|
||||
Cull Off ZWrite Off ZTest Always
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
return o;
|
||||
}
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform sampler2D _DistortionTex;
|
||||
|
||||
float4 SampleColorAt(float2 uvOffset)
|
||||
{
|
||||
return tex2D(_MainTex, uvOffset);
|
||||
}
|
||||
|
||||
float4 frag (v2f i) : SV_Target
|
||||
{
|
||||
float4 _DistBlurFactor = float4(15.0f, 15.0f, 0.75f, 1.0f);
|
||||
float4 baseOffset = (tex2D(_DistortionTex, i.uv));
|
||||
baseOffset *= _DistBlurFactor;
|
||||
|
||||
float4 color1 = SampleColorAt(baseOffset.xy * 0.01 + i.uv);
|
||||
float4 color2 = SampleColorAt(baseOffset.xy * 0.0125 + i.uv);
|
||||
float4 color3 = SampleColorAt(baseOffset.xy * 0.015 + i.uv);
|
||||
float4 color4 = SampleColorAt(baseOffset.xy * 0.0175 + i.uv);
|
||||
|
||||
return float4(lerp(color1.x, color2.x, 0.5f), lerp(color2.y, color3.y, 0.5f), color4.z, 1);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback off
|
||||
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
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guid: d148465e45222432f85a1d3e92677308
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ShaderImporter:
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defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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74
Assets/PopcornFX/Resources/PkFxDepthCopy.shader
Normal file
74
Assets/PopcornFX/Resources/PkFxDepthCopy.shader
Normal file
|
@ -0,0 +1,74 @@
|
|||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Hidden/PKFx Depth Copy"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Flip("Set to 1 when in forward rendering.", Range(0, 1)) = 0.0
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
// No culling or depth
|
||||
ZTest Always
|
||||
ZWrite On
|
||||
|
||||
// Writes to a single-component texture (TextureFormat.Depth)
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
fixed2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
float _Flip;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv * (1 - _Flip) + _Flip * float2(v.uv.x, 1 - v.uv.y);
|
||||
return o;
|
||||
}
|
||||
|
||||
sampler2D _CameraDepthTexture;
|
||||
|
||||
#if !defined(SHADER_API_D3D9) && !defined(SHADER_API_D3D11_9X)
|
||||
fixed frag(v2f i) : SV_Depth
|
||||
{
|
||||
fixed4 col = tex2D(_CameraDepthTexture, i.uv);
|
||||
#if defined(UNITY_REVERSED_Z)
|
||||
return 1.0f - col.r;
|
||||
#else
|
||||
return col.r;
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
void frag(v2f i, out float4 dummycol:COLOR, out float depth : DEPTH)
|
||||
{
|
||||
fixed4 col = tex2D(_CameraDepthTexture, i.uv);
|
||||
dummycol = col;
|
||||
|
||||
#if defined(UNITY_REVERSED_Z)
|
||||
depth = 1.0f - col.r;
|
||||
#else
|
||||
depth = col.r;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
7
Assets/PopcornFX/Resources/PkFxDepthCopy.shader.meta
Normal file
7
Assets/PopcornFX/Resources/PkFxDepthCopy.shader.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
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guid: 21c14ee18b806476b86b293d24947cf3
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ShaderImporter:
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defaultTextures: []
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
9
Assets/PopcornFX/Scripts.meta
Normal file
9
Assets/PopcornFX/Scripts.meta
Normal file
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
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||||
guid: b57669ec08bb2b344bf3e81677b68404
|
||||
folderAsset: yes
|
||||
timeCreated: 1471448495
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
13
Assets/PopcornFX/Scripts/Editor.meta
Normal file
13
Assets/PopcornFX/Scripts/Editor.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
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guid: 49fd1a44f26384d16aa2219f7c328a10
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labels:
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- free
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- plugin
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||||
- particles
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||||
- FX
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- PopcornFX
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folderAsset: yes
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
|
BIN
Assets/PopcornFX/Scripts/Editor/PKFx-Editor.dll
Normal file
BIN
Assets/PopcornFX/Scripts/Editor/PKFx-Editor.dll
Normal file
Binary file not shown.
29
Assets/PopcornFX/Scripts/Editor/PKFx-Editor.dll.meta
Normal file
29
Assets/PopcornFX/Scripts/Editor/PKFx-Editor.dll.meta
Normal file
|
@ -0,0 +1,29 @@
|
|||
fileFormatVersion: 2
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guid: 9ae675be4d0894c0697cbdee53161f19
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labels:
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- free
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- plugin
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- particles
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- FX
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||||
- PopcornFX
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||||
PluginImporter:
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serializedVersion: 1
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iconMap: {}
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executionOrder: {}
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isPreloaded: 0
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||||
isOverridable: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
WindowsStoreApps:
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||||
enabled: 0
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||||
settings:
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CPU: AnyCPU
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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Assets/PopcornFX/Scripts/PKFx-Helper.dll
Normal file
BIN
Assets/PopcornFX/Scripts/PKFx-Helper.dll
Normal file
Binary file not shown.
29
Assets/PopcornFX/Scripts/PKFx-Helper.dll.meta
Normal file
29
Assets/PopcornFX/Scripts/PKFx-Helper.dll.meta
Normal file
|
@ -0,0 +1,29 @@
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|||
fileFormatVersion: 2
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guid: 094c62b2eaacc41fa8eff89b96e32871
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labels:
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- free
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- particles
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- FX
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- PopcornFX
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PluginImporter:
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serializedVersion: 1
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iconMap: {}
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executionOrder: {}
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isOverridable: 0
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platformData:
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enabled: 1
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WindowsStoreApps:
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enabled: 0
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settings:
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/PopcornFX/Scripts/PKFx-Runtime.dll
Normal file
BIN
Assets/PopcornFX/Scripts/PKFx-Runtime.dll
Normal file
Binary file not shown.
29
Assets/PopcornFX/Scripts/PKFx-Runtime.dll.meta
Normal file
29
Assets/PopcornFX/Scripts/PKFx-Runtime.dll.meta
Normal file
|
@ -0,0 +1,29 @@
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fileFormatVersion: 2
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labels:
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- free
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- particles
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- FX
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PluginImporter:
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serializedVersion: 1
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iconMap: {}
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executionOrder: {}
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isPreloaded: 0
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isOverridable: 0
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||||
platformData:
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Any:
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enabled: 1
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settings: {}
|
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Editor:
|
||||
enabled: 0
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settings:
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DefaultValueInitialized: true
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WindowsStoreApps:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/PopcornFX/Scripts/PKFxManager.dll
Normal file
BIN
Assets/PopcornFX/Scripts/PKFxManager.dll
Normal file
Binary file not shown.
29
Assets/PopcornFX/Scripts/PKFxManager.dll.meta
Normal file
29
Assets/PopcornFX/Scripts/PKFxManager.dll.meta
Normal file
|
@ -0,0 +1,29 @@
|
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fileFormatVersion: 2
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guid: 26dbc23a24afb434aa17cbc54f0d4e1b
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labels:
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- free
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- particles
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- FX
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- PopcornFX
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PluginImporter:
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serializedVersion: 1
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iconMap: {}
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executionOrder: {}
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isPreloaded: 0
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isOverridable: 0
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||||
platformData:
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Any:
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enabled: 1
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settings: {}
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Editor:
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||||
enabled: 0
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settings:
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DefaultValueInitialized: true
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WindowsStoreApps:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
|
12
fie.csproj
12
fie.csproj
|
@ -2371,6 +2371,18 @@
|
|||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>Assets\Plugins\Photon3Unity3D.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PKFx-Editor">
|
||||
<HintPath>Assets\PopcornFX\Scripts\Editor\PKFx-Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PKFx-Helper">
|
||||
<HintPath>Assets\PopcornFX\Scripts\PKFx-Helper.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PKFx-Runtime">
|
||||
<HintPath>Assets\PopcornFX\Scripts\PKFx-Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PKFxManager">
|
||||
<HintPath>Assets\PopcornFX\Scripts\PKFxManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Rewired_Editor">
|
||||
<HintPath>Assets\Control Mapper\Internal\Libraries\Editor\Rewired_Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
Loading…
Reference in a new issue