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24 lines
No EOL
638 B
C#
24 lines
No EOL
638 B
C#
using UnityEngine;
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namespace CinemaDirector
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{
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/// <summary>
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/// The ActorTrackGroup maintains an Actor and a set of tracks that affect
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/// that actor over the course of the Cutscene.
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/// </summary>
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[TrackGroupAttribute("Actor Track Group", TimelineTrackGenre.ActorTrack)]
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public class ActorTrackGroup : TrackGroup
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{
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[SerializeField]
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private Transform actor;
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/// <summary>
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/// The Actor that this TrackGroup is focused on.
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/// </summary>
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public Transform Actor
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{
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get { return actor; }
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set { actor = value; }
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}
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}
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} |