using UnityEngine; namespace CinemaDirector { /// /// The ActorTrackGroup maintains an Actor and a set of tracks that affect /// that actor over the course of the Cutscene. /// [TrackGroupAttribute("Actor Track Group", TimelineTrackGenre.ActorTrack)] public class ActorTrackGroup : TrackGroup { [SerializeField] private Transform actor; /// /// The Actor that this TrackGroup is focused on. /// public Transform Actor { get { return actor; } set { actor = value; } } } }