using UnityEngine;
namespace CinemaDirector
{
///
/// The ActorTrackGroup maintains an Actor and a set of tracks that affect
/// that actor over the course of the Cutscene.
///
[TrackGroupAttribute("Actor Track Group", TimelineTrackGenre.ActorTrack)]
public class ActorTrackGroup : TrackGroup
{
[SerializeField]
private Transform actor;
///
/// The Actor that this TrackGroup is focused on.
///
public Transform Actor
{
get { return actor; }
set { actor = value; }
}
}
}