FiE-Game/Assets/Particle Playground/Playground Assets/Scripts/PlaygroundSineOverflow.cs

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using UnityEngine;
using System.Collections;
using ParticlePlayground;
public class PlaygroundSineOverflow : MonoBehaviour {
PlaygroundParticlesC particles;
float amount = .1f;
Vector3 initialOverflow;
// Use this for initialization
void Start () {
particles = GetComponent<PlaygroundParticlesC>();
initialOverflow = particles.overflowOffset;
}
// Update is called once per frame
void Update () {
particles.overflowOffset = initialOverflow+new Vector3(Mathf.Cos (Time.time)*amount, Mathf.Sin (Time.time)*amount, Mathf.Cos (Time.time)*amount);
}
}