using UnityEngine; using System.Collections; using ParticlePlayground; public class PlaygroundSineOverflow : MonoBehaviour { PlaygroundParticlesC particles; float amount = .1f; Vector3 initialOverflow; // Use this for initialization void Start () { particles = GetComponent(); initialOverflow = particles.overflowOffset; } // Update is called once per frame void Update () { particles.overflowOffset = initialOverflow+new Vector3(Mathf.Cos (Time.time)*amount, Mathf.Sin (Time.time)*amount, Mathf.Cos (Time.time)*amount); } }