FiE-Game/Assets/Scripts/Fie/PostEffect/FieCommandBufferReflection.cs

71 lines
2.5 KiB
C#
Raw Normal View History

2018-11-20 20:10:49 +01:00
using UnityEngine;
using UnityEngine.Rendering;
namespace Fie.PostEffect
{
[ExecuteInEditMode]
[RequireComponent(typeof(UnityEngine.Camera))]
public class FieCommandBufferReflection : MonoBehaviour
{
[Range(0f, 10f)]
public float m_BlurScale = 1f;
public Shader m_BlurShader;
private UnityEngine.Camera m_Cam;
private Material m_Material;
private CommandBuffer m_CommandBuffer;
private void Awake()
{
m_Cam = GetComponent<UnityEngine.Camera>();
if (m_BlurShader != null)
{
m_Material = new Material(m_BlurShader);
m_Material.hideFlags = HideFlags.HideAndDontSave;
}
}
private void OnEnable()
{
int qualityLevel = QualitySettings.GetQualityLevel();
if (qualityLevel > 1 && !(m_Cam == null) && m_CommandBuffer == null)
{
m_CommandBuffer = new CommandBuffer();
m_CommandBuffer.name = "Grab screen and blur";
int nameID = Shader.PropertyToID("_ScreenCopyTexture");
m_CommandBuffer.GetTemporaryRT(nameID, -1, -1, 0, FilterMode.Bilinear);
m_CommandBuffer.Blit(BuiltinRenderTextureType.CurrentActive, nameID);
m_CommandBuffer.SetGlobalTexture("_GrabRawTexture", nameID);
int nameID2 = Shader.PropertyToID("_Temp1");
int nameID3 = Shader.PropertyToID("_Temp2");
m_CommandBuffer.GetTemporaryRT(nameID2, -2, -2, 0, FilterMode.Bilinear);
m_CommandBuffer.GetTemporaryRT(nameID3, -2, -2, 0, FilterMode.Bilinear);
m_CommandBuffer.Blit(nameID, nameID2);
m_CommandBuffer.ReleaseTemporaryRT(nameID);
m_CommandBuffer.SetGlobalVector("offsets", new Vector4(1f * m_BlurScale / (float)Screen.width, 0f, 0f, 0f));
m_CommandBuffer.Blit(nameID2, nameID3, m_Material);
m_CommandBuffer.SetGlobalVector("offsets", new Vector4(0f, 2f * m_BlurScale / (float)Screen.height, 0f, 0f));
m_CommandBuffer.Blit(nameID3, nameID2, m_Material);
m_CommandBuffer.SetGlobalVector("offsets", new Vector4(4f * m_BlurScale / (float)Screen.width, 0f, 0f, 0f));
m_CommandBuffer.Blit(nameID2, nameID3, m_Material);
m_CommandBuffer.SetGlobalVector("offsets", new Vector4(0f, 4f * m_BlurScale / (float)Screen.height, 0f, 0f));
m_CommandBuffer.Blit(nameID3, nameID2, m_Material);
m_CommandBuffer.SetGlobalTexture("_GrabBlurTexture", nameID2);
m_Cam.AddCommandBuffer(CameraEvent.AfterEverything, m_CommandBuffer);
}
}
private void OnDisable()
{
if (!(m_Cam == null) && m_CommandBuffer != null)
{
m_Cam.RemoveCommandBuffer(CameraEvent.AfterEverything, m_CommandBuffer);
m_CommandBuffer = null;
}
}
}
}