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https://github.com/FriendshipIsEpic/FiE-Game.git
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60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
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using Fie.Object;
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namespace Fie.Ponies
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{
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public class FiePoniesAnimationContainer : FieAnimationContainerBase
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{
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public enum PoniesAnimTrack
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{
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HORN = 2,
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MAX_PONIES_TRACK
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}
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public enum PoniesAnimList
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{
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IDLE_RELAX = 1,
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WALK,
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GALLOP,
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LANDING,
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LANDING_SMOOTH,
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STAGGER,
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STAGGER_AIR,
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STAGGER_FALL,
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STAGGER_FALL_RECOVER,
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ARRIVAL,
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DEAD,
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DEAD_LOOP,
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DEAD_RECOVER,
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GRABBED,
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EMOTION_NORMAL,
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EMOTION_SERIOUS,
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EMOTION_DAMAGE,
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EMOTION_DEAD,
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MAX_PONIES_ANIMATION
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}
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public FiePoniesAnimationContainer()
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{
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addAnimationData(0, new FieSkeletonAnimationObject(0, "idle"));
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addAnimationData(1, new FieSkeletonAnimationObject(0, "idle_relax"));
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addAnimationData(2, new FieSkeletonAnimationObject(0, "walk"));
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addAnimationData(3, new FieSkeletonAnimationObject(0, "gallop"));
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addAnimationData(4, new FieSkeletonAnimationObject(0, "landing"));
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addAnimationData(5, new FieSkeletonAnimationObject(0, "landing_smooth"));
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addAnimationData(6, new FieSkeletonAnimationObject(0, "stagger"));
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addAnimationData(7, new FieSkeletonAnimationObject(0, "stagger_air"));
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addAnimationData(8, new FieSkeletonAnimationObject(0, "stagger_fall"));
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addAnimationData(9, new FieSkeletonAnimationObject(0, "stagger_fall_recover"));
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addAnimationData(10, new FieSkeletonAnimationObject(0, "arrival"));
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addAnimationData(11, new FieSkeletonAnimationObject(0, "dead"));
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addAnimationData(12, new FieSkeletonAnimationObject(0, "dead_loop"));
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addAnimationData(13, new FieSkeletonAnimationObject(0, "dead_recover"));
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addAnimationData(14, new FieSkeletonAnimationObject(0, "grabbed"));
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addAnimationData(15, new FieSkeletonAnimationObject(1, "emotion_normal"));
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addAnimationData(16, new FieSkeletonAnimationObject(1, "emotion_serious"));
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addAnimationData(17, new FieSkeletonAnimationObject(1, "emotion_damage"));
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addAnimationData(18, new FieSkeletonAnimationObject(1, "emotion_dead"));
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}
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}
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}
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