FiE-Game/Assets/Scripts/Fie/Ponies/FiePoniesAnimationContainer.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
namespace Fie.Ponies
{
public class FiePoniesAnimationContainer : FieAnimationContainerBase
{
public enum PoniesAnimTrack
{
HORN = 2,
MAX_PONIES_TRACK
}
public enum PoniesAnimList
{
IDLE_RELAX = 1,
WALK,
GALLOP,
LANDING,
LANDING_SMOOTH,
STAGGER,
STAGGER_AIR,
STAGGER_FALL,
STAGGER_FALL_RECOVER,
ARRIVAL,
DEAD,
DEAD_LOOP,
DEAD_RECOVER,
GRABBED,
EMOTION_NORMAL,
EMOTION_SERIOUS,
EMOTION_DAMAGE,
EMOTION_DEAD,
MAX_PONIES_ANIMATION
}
public FiePoniesAnimationContainer()
{
addAnimationData(0, new FieSkeletonAnimationObject(0, "idle"));
addAnimationData(1, new FieSkeletonAnimationObject(0, "idle_relax"));
addAnimationData(2, new FieSkeletonAnimationObject(0, "walk"));
addAnimationData(3, new FieSkeletonAnimationObject(0, "gallop"));
addAnimationData(4, new FieSkeletonAnimationObject(0, "landing"));
addAnimationData(5, new FieSkeletonAnimationObject(0, "landing_smooth"));
addAnimationData(6, new FieSkeletonAnimationObject(0, "stagger"));
addAnimationData(7, new FieSkeletonAnimationObject(0, "stagger_air"));
addAnimationData(8, new FieSkeletonAnimationObject(0, "stagger_fall"));
addAnimationData(9, new FieSkeletonAnimationObject(0, "stagger_fall_recover"));
addAnimationData(10, new FieSkeletonAnimationObject(0, "arrival"));
addAnimationData(11, new FieSkeletonAnimationObject(0, "dead"));
addAnimationData(12, new FieSkeletonAnimationObject(0, "dead_loop"));
addAnimationData(13, new FieSkeletonAnimationObject(0, "dead_recover"));
addAnimationData(14, new FieSkeletonAnimationObject(0, "grabbed"));
addAnimationData(15, new FieSkeletonAnimationObject(1, "emotion_normal"));
addAnimationData(16, new FieSkeletonAnimationObject(1, "emotion_serious"));
addAnimationData(17, new FieSkeletonAnimationObject(1, "emotion_damage"));
addAnimationData(18, new FieSkeletonAnimationObject(1, "emotion_dead"));
}
}
}