FiE-Game/Assets/Scripts/Fie/Object/FieStateMachineCommonIdle.cs

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2018-11-20 20:10:49 +01:00
using System;
using System.Collections.Generic;
namespace Fie.Object
{
public class FieStateMachineCommonIdle : FieStateMachineGameCharacterBase
{
public override void updateState<T>(ref T gameCharacter)
{
gameCharacter.animationManager.SetAnimation(0, isLoop: true);
}
public override bool isEnd()
{
return false;
}
public override Type getNextState()
{
return null;
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachineAnyConsider));
return list;
}
}
}