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https://github.com/FriendshipIsEpic/FiE-Game.git
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54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.Flightling
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{
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public class FieStateMachineFlightlingConcentration : FieStateMachineGameCharacterBase
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{
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public override void updateState<T>(ref T flightling)
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{
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FieFlightling fieFlightling = gameCharacter as FieFlightling;
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if (!(fieFlightling == null))
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectFlightlingConcentration>(fieFlightling.hornTransform, Vector3.zero, null, gameCharacter);
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autoFlipToEnemy(fieFlightling);
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fieFlightling.isEnableGravity = false;
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fieFlightling.isEnableAutoFlip = false;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableGravity = true;
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gameCharacter.isEnableAutoFlip = true;
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}
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}
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public override bool isEnd()
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{
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return false;
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}
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public override Type getNextState()
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{
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return typeof(FieStateMachineCommonIdle);
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachineAnyConsider));
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return list;
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}
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}
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}
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