mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 22:07:59 +01:00
348 lines
11 KiB
C#
348 lines
11 KiB
C#
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using Fie.Camera;
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using Fie.Manager;
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using Fie.Object;
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using Fie.Ponies;
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using UnityEngine;
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public class FieInputGamePadAndKeyboard : FieInputControllerBase
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{
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private enum KeyTypes
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{
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NONE = 0,
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EVASION = 1,
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BASE_ATTACK = 2,
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JUMP = 4,
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ABILITIES_1 = 8,
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ABILITIES_2 = 0x10,
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ABILITIES_3 = 0x20,
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INTERACT = 0x40,
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SWITCHED_LOCKON_MODE = 0x80,
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MENU = 0x100,
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RESTART = 0x200
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}
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private struct KeyDownInfo
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{
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public KeyTypes keyType;
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public float downCount;
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public KeyDownInfo(KeyTypes keyType, float downCount)
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{
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this.keyType = keyType;
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this.downCount = downCount;
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}
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}
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private const float TARGET_CHANGE_AXIS_THRESHOLD = 0.5f;
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private const float HORIZONTAL_MOVE_AXIS_THRESHOLD = 0.3f;
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private const float HORIZONTAL_GALLOP_AXIS_THRESHOLD = 0.7f;
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private const float FIRE_TRIGGER_AXIS_THRESHOLD = 0.3f;
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private const float TARGET_MAKER_MOVE_AXIS_THRESHOLD = 0.05f;
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private const float TARGET_MAKER_MOVE_SPEED_PER_SEC = 6f;
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private KeyTypes _keyTypes;
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private KeyDownInfo[] _keyDownCounts = new KeyDownInfo[11]
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{
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new KeyDownInfo(KeyTypes.NONE, 0f),
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new KeyDownInfo(KeyTypes.EVASION, 0f),
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new KeyDownInfo(KeyTypes.BASE_ATTACK, 0f),
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new KeyDownInfo(KeyTypes.JUMP, 0f),
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new KeyDownInfo(KeyTypes.ABILITIES_1, 0f),
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new KeyDownInfo(KeyTypes.ABILITIES_2, 0f),
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new KeyDownInfo(KeyTypes.ABILITIES_3, 0f),
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new KeyDownInfo(KeyTypes.INTERACT, 0f),
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new KeyDownInfo(KeyTypes.SWITCHED_LOCKON_MODE, 0f),
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new KeyDownInfo(KeyTypes.MENU, 0f),
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new KeyDownInfo(KeyTypes.RESTART, 0f)
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};
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private KeyTypes[] _keyTypeList = new KeyTypes[11]
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{
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KeyTypes.NONE,
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KeyTypes.EVASION,
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KeyTypes.BASE_ATTACK,
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KeyTypes.JUMP,
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KeyTypes.ABILITIES_1,
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KeyTypes.ABILITIES_2,
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KeyTypes.ABILITIES_3,
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KeyTypes.INTERACT,
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KeyTypes.SWITCHED_LOCKON_MODE,
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KeyTypes.MENU,
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KeyTypes.RESTART
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};
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private float _rightHorizontalAxisPower;
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private float _rightVerticalAxisPower;
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private Vector3 _leftAxisVector = Vector3.zero;
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private Vector3 _rightAxisVector = Vector3.zero;
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private float _rightAxisCount;
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private float _leftAxisInputForce;
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private float _rightAxisInputForce;
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private bool _isMouseViewMode;
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private float _timeScale = 1f;
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private void Start()
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{
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}
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private Vector3 getMovemenetAxis()
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{
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Vector3 zero = Vector3.zero;
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zero.x = FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetAxis("Move Horizontal");
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zero.y = FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetAxis("Move Vertical");
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zero.x = Mathf.Clamp(zero.x, -1f, 1f);
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zero.y = Mathf.Clamp(zero.y, -1f, 1f);
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return zero;
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}
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private void Update()
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{
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if (!(base.ownerCharacter == null))
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{
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if (!FieManagerBehaviour<FieInputManager>.I.isEnableControll)
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{
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base.ownerCharacter.SetExternalForces(Vector3.zero, 0f);
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}
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else
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{
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updateKeyFlags();
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_rightHorizontalAxisPower = FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetAxis("Camera Horizontal");
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_rightVerticalAxisPower = FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetAxis("Camera Vertical");
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_leftAxisVector = getMovemenetAxis();
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_leftAxisInputForce = Mathf.Clamp(Vector3.Distance(b: new Vector3(_leftAxisVector.x, _leftAxisVector.y), a: Vector3.zero), 0f, 1f);
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_leftAxisVector.Normalize();
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_rightAxisVector = new Vector3(_rightHorizontalAxisPower, _rightVerticalAxisPower, 0f);
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Vector3 b2 = new Vector3(_rightAxisVector.x, _rightAxisVector.y);
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float x = b2.x;
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Vector3 normalized = _rightAxisVector.normalized;
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float min = 0f - Mathf.Abs(normalized.x);
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Vector3 normalized2 = b2.normalized;
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b2.x = Mathf.Clamp(x, min, Mathf.Abs(normalized2.x));
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float y = b2.y;
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Vector3 normalized3 = _rightAxisVector.normalized;
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float min2 = 0f - Mathf.Abs(normalized3.y);
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Vector3 normalized4 = b2.normalized;
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b2.y = Mathf.Clamp(y, min2, Mathf.Abs(normalized4.y));
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_rightAxisInputForce = Mathf.Clamp(Vector3.Distance(Vector3.zero, b2), 0f, 1f);
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_rightAxisVector.Normalize();
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if (_leftAxisInputForce > 0.7f)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(_leftAxisVector, _leftAxisInputForce, FieGameCharacter.StateMachineType.Base);
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}
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else if (_leftAxisInputForce > 0.3f)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesMove>(_leftAxisVector, _leftAxisInputForce, FieGameCharacter.StateMachineType.Base);
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}
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if (GetKeyDownCount(KeyTypes.EVASION) > 0f)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesEvasion>(_leftAxisVector, _leftAxisInputForce, FieGameCharacter.StateMachineType.Base);
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}
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if (GetKeyDownCount(KeyTypes.JUMP) > 0f)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesJump>(_leftAxisVector, _leftAxisInputForce, FieGameCharacter.StateMachineType.Base);
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}
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if (FieManagerBehaviour<FieGameCameraManager>.I.gameCamera != null)
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{
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FieGameCameraTaskLockOn fieGameCameraTaskLockOn = FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.GetCameraTask() as FieGameCameraTaskLockOn;
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if (fieGameCameraTaskLockOn != null)
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{
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if (_isMouseViewMode)
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{
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ControllTargetCursorByMouse(fieGameCameraTaskLockOn);
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}
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else if (Input.GetAxis("Mouse X") > 50f * Time.deltaTime || Input.GetAxis("Mouse Y") > 50f * Time.deltaTime)
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{
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_isMouseViewMode = true;
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}
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else
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{
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ControllTargetCursorByPad(fieGameCameraTaskLockOn);
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}
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}
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}
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bool flag = false;
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if (GetKeyDownCount(KeyTypes.ABILITIES_1) > 0f)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAbilitySlot1>(_leftAxisVector, _leftAxisInputForce, FieGameCharacter.StateMachineType.Attack);
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flag = ((byte)((flag ? 1 : 0) | 1) != 0);
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}
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if (GetKeyDownCount(KeyTypes.ABILITIES_2) > 0f)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAbilitySlot2>(_leftAxisVector, _leftAxisInputForce, FieGameCharacter.StateMachineType.Attack);
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flag = ((byte)((flag ? 1 : 0) | 1) != 0);
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}
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if (GetKeyDownCount(KeyTypes.ABILITIES_3) > 0f)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAbilitySlot3>(_leftAxisVector, _leftAxisInputForce, FieGameCharacter.StateMachineType.Attack);
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flag = ((byte)((flag ? 1 : 0) | 1) != 0);
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}
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if (GetKeyDownCount(KeyTypes.BASE_ATTACK) > 0f)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesBaseAttack>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
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flag = ((byte)((flag ? 1 : 0) | 1) != 0);
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}
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if (!flag)
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{
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base.ownerCharacter.RequestToChangeState<FieStateMachinePoniesAttackIdle>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
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}
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if (GetKeyDownCount(KeyTypes.INTERACT) > 0f)
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{
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FiePonies fiePonies = base.ownerCharacter as FiePonies;
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if (fiePonies != null)
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{
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fiePonies.TryToRevive();
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}
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}
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if (GetKeyDownCount(KeyTypes.MENU) > 3f)
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{
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Application.Quit();
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}
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if (GetKeyDownCount(KeyTypes.RESTART) > 3f)
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{
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FieManagerFactory.I.Restart();
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}
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base.ownerCharacter.SetExternalForces(_leftAxisVector, _leftAxisInputForce);
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}
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}
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}
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private void ControllTargetCursorByMouse(FieGameCameraTaskLockOn lockonTask)
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{
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if (_rightAxisInputForce > 0.05f || GetKeyDownCount(KeyTypes.SWITCHED_LOCKON_MODE) > 0f)
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{
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_isMouseViewMode = false;
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}
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else
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{
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lockonTask.isCameraHorming = false;
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FieGameCamera gameCamera = FieManagerBehaviour<FieGameCameraManager>.I.gameCamera;
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Vector3 mousePosition = Input.mousePosition;
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float x = mousePosition.x;
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Vector3 mousePosition2 = Input.mousePosition;
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gameCamera.SetTargetMakerScreenPos(new Vector3(x, mousePosition2.y, 0f));
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base.ownerCharacter.detector.ChangeLockonTargetFromNearestWorldPosition(FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.camera.ScreenToWorldPoint(FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.tagetMakerScreenPos), 0.5f);
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}
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}
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private void ControllTargetCursorByPad(FieGameCameraTaskLockOn lockonTask)
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{
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if (GetKeyDownCount(KeyTypes.SWITCHED_LOCKON_MODE) > 0f)
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{
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lockonTask.isCameraHorming = !lockonTask.isCameraHorming;
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}
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if (!lockonTask.isCameraHorming)
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{
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if (_rightAxisInputForce > 0.05f)
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{
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FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.AddTargetMakerScreenPos(_rightAxisVector * _rightAxisInputForce * (float)(Screen.height + Screen.width) * GetTargetMakerSpeedMagnify() * Time.deltaTime);
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}
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base.ownerCharacter.detector.ChangeLockonTargetFromNearestWorldPosition(FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.camera.ScreenToWorldPoint(FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.tagetMakerScreenPos), 0.5f);
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}
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else
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{
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if (_rightAxisInputForce > 0.5f && _rightAxisCount <= 0f)
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{
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base.ownerCharacter.detector.ChangeLockonTargetByScreenDirection(FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.camera, _rightAxisVector);
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_rightAxisCount = 0.2f;
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}
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if (_rightAxisCount > 0f)
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{
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_rightAxisCount -= Time.deltaTime;
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}
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}
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}
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private float GetTargetMakerSpeedMagnify()
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{
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return 1f;
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}
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private void LateUpdate()
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{
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}
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private float GetKeyDownCount(KeyTypes _keyType)
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{
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for (int i = 0; i < _keyTypeList.Length; i++)
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{
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if (_keyDownCounts[i].keyType == _keyType)
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{
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return _keyDownCounts[i].downCount;
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}
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}
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return 0f;
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}
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private void updateKeyFlags()
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{
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_keyTypes = KeyTypes.NONE;
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButtonDown("Jump"))
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{
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_keyTypes |= KeyTypes.JUMP;
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}
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButton("Evasion"))
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{
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_keyTypes |= KeyTypes.EVASION;
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}
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButton("Ability1"))
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{
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_keyTypes |= KeyTypes.ABILITIES_1;
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}
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButton("Ability2"))
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{
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_keyTypes |= KeyTypes.ABILITIES_2;
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}
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButton("Ability3"))
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{
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_keyTypes |= KeyTypes.ABILITIES_3;
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}
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float axis = FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetAxis("Base Attack");
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if (axis > 0.3f)
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{
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_keyTypes |= KeyTypes.BASE_ATTACK;
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}
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButtonDown("Switched Lockon Mode"))
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{
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_keyTypes |= KeyTypes.SWITCHED_LOCKON_MODE;
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}
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButtonDown("Interact"))
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{
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_keyTypes |= KeyTypes.INTERACT;
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}
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButton("Menu"))
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{
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_keyTypes |= KeyTypes.MENU;
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}
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if (FieManagerBehaviour<FieInputManager>.I.GetPlayer().GetButton("Restart"))
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{
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_keyTypes |= KeyTypes.RESTART;
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}
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for (int i = 0; i < _keyTypeList.Length; i++)
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{
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if ((_keyTypes & _keyTypeList[i]) == _keyTypeList[i])
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{
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_keyDownCounts[i].downCount += Time.deltaTime;
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}
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else
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{
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_keyDownCounts[i].downCount = 0f;
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}
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}
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}
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}
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