mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 22:07:59 +01:00
117 lines
2.4 KiB
C#
117 lines
2.4 KiB
C#
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using GameDataEditor;
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using System.Collections.Generic;
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using UnityEngine;
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public class FieMasterData<T> where T : IGDEData, new()
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{
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public delegate bool FieMasterDataFilterDelegate(T data);
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private Dictionary<string, T> _allDataList = new Dictionary<string, T>();
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private static FieMasterData<T> _instance;
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public static FieMasterData<T> I
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{
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get
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{
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if (_instance == null)
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{
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_instance = new FieMasterData<T>();
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}
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return _instance;
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}
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}
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public FieMasterData()
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{
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GDEDataManager.Init("MasterData/fie_master_data");
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InitMasterData();
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}
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public void InitMasterData()
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{
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Dictionary<string, object> data = null;
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GDEDataManager.GetAllDataBySchema(typeof(T).Name.Replace("GDE", string.Empty).Replace("Data", string.Empty), out data);
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if (data == null)
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{
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Debug.LogError("GDE faild to load spreadsheet. Schema Name : " + typeof(T).ToString());
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}
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foreach (KeyValuePair<string, object> item in data)
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{
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T value = new T();
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GDEDataManager.DataDictionary.TryGetCustom(item.Key, out value);
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_allDataList[item.Key] = value;
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}
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}
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public Dictionary<string, T> GetAllMasterData()
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{
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return _allDataList;
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}
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public T GetMasterData(string key)
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{
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if (!I._allDataList.ContainsKey(key))
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{
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return (T)null;
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}
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return I._allDataList[key];
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}
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public static List<T> FindMasterDataList(FieMasterDataFilterDelegate filterDelegate = null)
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{
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if (I._allDataList.Count <= 0)
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{
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return null;
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}
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List<T> list = new List<T>();
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foreach (KeyValuePair<string, T> allData in I._allDataList)
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{
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if (filterDelegate(allData.Value))
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{
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list.Add(allData.Value);
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}
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}
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return list;
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}
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public static T FindMasterData(FieMasterDataFilterDelegate filterDelegate = null)
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{
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if (I._allDataList.Count <= 0)
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{
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return (T)null;
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}
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foreach (KeyValuePair<string, T> allData in I._allDataList)
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{
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if (filterDelegate(allData.Value))
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{
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return allData.Value;
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}
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}
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return (T)null;
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}
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public Dictionary<string, T> FindMasterDataDictionary(FieMasterDataFilterDelegate filterDelegate = null)
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{
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if (I._allDataList.Count <= 0)
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{
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return null;
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}
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if (filterDelegate != null)
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{
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Dictionary<string, T> dictionary = new Dictionary<string, T>();
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{
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foreach (KeyValuePair<string, T> allData in I._allDataList)
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{
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if (filterDelegate(allData.Value))
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{
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dictionary[allData.Key] = allData.Value;
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}
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}
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return dictionary;
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}
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}
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return I._allDataList;
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}
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}
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