mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
167 lines
8 KiB
C#
167 lines
8 KiB
C#
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof(Bloom))]
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class BloomEditor : Editor
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{
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SerializedProperty tweakMode;
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SerializedProperty screenBlendMode;
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SerializedObject serObj;
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SerializedProperty hdr;
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SerializedProperty quality;
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SerializedProperty sepBlurSpread;
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SerializedProperty bloomIntensity;
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SerializedProperty bloomThresholdColor;
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SerializedProperty bloomThreshold;
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SerializedProperty bloomBlurIterations;
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SerializedProperty hollywoodFlareBlurIterations;
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SerializedProperty lensflareMode;
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SerializedProperty hollyStretchWidth;
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SerializedProperty lensflareIntensity;
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SerializedProperty flareRotation;
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SerializedProperty lensFlareSaturation;
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SerializedProperty lensflareThreshold;
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SerializedProperty flareColorA;
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SerializedProperty flareColorB;
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SerializedProperty flareColorC;
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SerializedProperty flareColorD;
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SerializedProperty lensFlareVignetteMask;
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void OnEnable () {
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serObj = new SerializedObject (target);
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screenBlendMode = serObj.FindProperty("screenBlendMode");
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hdr = serObj.FindProperty("hdr");
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quality = serObj.FindProperty("quality");
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sepBlurSpread = serObj.FindProperty("sepBlurSpread");
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bloomIntensity = serObj.FindProperty("bloomIntensity");
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bloomThreshold = serObj.FindProperty("bloomThreshold");
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bloomThresholdColor = serObj.FindProperty("bloomThresholdColor");
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bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
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lensflareMode = serObj.FindProperty("lensflareMode");
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hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
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hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
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lensflareIntensity = serObj.FindProperty("lensflareIntensity");
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lensflareThreshold = serObj.FindProperty("lensflareThreshold");
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lensFlareSaturation = serObj.FindProperty("lensFlareSaturation");
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flareRotation = serObj.FindProperty("flareRotation");
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flareColorA = serObj.FindProperty("flareColorA");
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flareColorB = serObj.FindProperty("flareColorB");
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flareColorC = serObj.FindProperty("flareColorC");
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flareColorD = serObj.FindProperty("flareColorD");
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lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
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tweakMode = serObj.FindProperty("tweakMode");
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}
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public override void OnInspectorGUI () {
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serObj.Update();
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EditorGUILayout.LabelField("Glow and Lens Flares for bright screen pixels", EditorStyles.miniLabel);
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EditorGUILayout.PropertyField (quality, new GUIContent("Quality", "High quality preserves high frequencies with bigger blurs and uses a better blending and down-/upsampling"));
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EditorGUILayout.Separator ();
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EditorGUILayout.PropertyField (tweakMode, new GUIContent("Mode"));
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EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend"));
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EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
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EditorGUILayout.Separator ();
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// display info text when screen blend mode cannot be used
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Camera cam = (target as Bloom).GetComponent<Camera>();
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if (cam != null) {
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#if UNITY_5_6_OR_NEWER
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if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
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#else
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if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
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#endif
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EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
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}
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}
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EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
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bloomThreshold.floatValue = EditorGUILayout.Slider ("Threshold", bloomThreshold.floatValue, -0.05f, 4.0f);
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if (1 == tweakMode.intValue) {
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EditorGUILayout.PropertyField(bloomThresholdColor, new GUIContent(" RGB Threshold"));
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}
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EditorGUILayout.Separator ();
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bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur Iterations", bloomBlurIterations.intValue, 1, 4);
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sepBlurSpread.floatValue = EditorGUILayout.Slider (" Sample Distance", sepBlurSpread.floatValue, 0.1f, 10.0f);
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EditorGUILayout.Separator ();
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if (1 == tweakMode.intValue) {
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// further lens flare tweakings
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if (0 != tweakMode.intValue)
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EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens Flares"));
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else
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lensflareMode.enumValueIndex = 0;
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EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent(" Local Intensity", "0 disables lens flares entirely (optimization)"));
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lensflareThreshold.floatValue = EditorGUILayout.Slider ("Threshold", lensflareThreshold.floatValue, 0.0f, 4.0f);
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if (Mathf.Abs(lensflareIntensity.floatValue) > Mathf.Epsilon) {
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if (lensflareMode.intValue == 0) {
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// ghosting
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
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EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
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EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
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EditorGUILayout.EndHorizontal ();
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}
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else if (lensflareMode.intValue == 1) {
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// hollywood
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EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
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EditorGUILayout.PropertyField (flareRotation, new GUIContent( " Rotation"));
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hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
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EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
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EditorGUILayout.PropertyField (flareColorA, new GUIContent(" Tint Color"));
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}
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else if (lensflareMode.intValue == 2) {
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// both
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EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width"));
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hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
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EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation"));
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color"));
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EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color"));
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EditorGUILayout.EndHorizontal ();
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EditorGUILayout.BeginHorizontal ();
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EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color"));
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EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color"));
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EditorGUILayout.EndHorizontal ();
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}
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EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent(" Mask", "This mask is needed to prevent lens flare artifacts"));
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}
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}
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serObj.ApplyModifiedProperties();
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}
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}
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}
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