using System; using UnityEditor; using UnityEngine; namespace UnityStandardAssets.ImageEffects { [CustomEditor (typeof(Bloom))] class BloomEditor : Editor { SerializedProperty tweakMode; SerializedProperty screenBlendMode; SerializedObject serObj; SerializedProperty hdr; SerializedProperty quality; SerializedProperty sepBlurSpread; SerializedProperty bloomIntensity; SerializedProperty bloomThresholdColor; SerializedProperty bloomThreshold; SerializedProperty bloomBlurIterations; SerializedProperty hollywoodFlareBlurIterations; SerializedProperty lensflareMode; SerializedProperty hollyStretchWidth; SerializedProperty lensflareIntensity; SerializedProperty flareRotation; SerializedProperty lensFlareSaturation; SerializedProperty lensflareThreshold; SerializedProperty flareColorA; SerializedProperty flareColorB; SerializedProperty flareColorC; SerializedProperty flareColorD; SerializedProperty lensFlareVignetteMask; void OnEnable () { serObj = new SerializedObject (target); screenBlendMode = serObj.FindProperty("screenBlendMode"); hdr = serObj.FindProperty("hdr"); quality = serObj.FindProperty("quality"); sepBlurSpread = serObj.FindProperty("sepBlurSpread"); bloomIntensity = serObj.FindProperty("bloomIntensity"); bloomThreshold = serObj.FindProperty("bloomThreshold"); bloomThresholdColor = serObj.FindProperty("bloomThresholdColor"); bloomBlurIterations = serObj.FindProperty("bloomBlurIterations"); lensflareMode = serObj.FindProperty("lensflareMode"); hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations"); hollyStretchWidth = serObj.FindProperty("hollyStretchWidth"); lensflareIntensity = serObj.FindProperty("lensflareIntensity"); lensflareThreshold = serObj.FindProperty("lensflareThreshold"); lensFlareSaturation = serObj.FindProperty("lensFlareSaturation"); flareRotation = serObj.FindProperty("flareRotation"); flareColorA = serObj.FindProperty("flareColorA"); flareColorB = serObj.FindProperty("flareColorB"); flareColorC = serObj.FindProperty("flareColorC"); flareColorD = serObj.FindProperty("flareColorD"); lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask"); tweakMode = serObj.FindProperty("tweakMode"); } public override void OnInspectorGUI () { serObj.Update(); EditorGUILayout.LabelField("Glow and Lens Flares for bright screen pixels", EditorStyles.miniLabel); EditorGUILayout.PropertyField (quality, new GUIContent("Quality", "High quality preserves high frequencies with bigger blurs and uses a better blending and down-/upsampling")); EditorGUILayout.Separator (); EditorGUILayout.PropertyField (tweakMode, new GUIContent("Mode")); EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend")); EditorGUILayout.PropertyField (hdr, new GUIContent("HDR")); EditorGUILayout.Separator (); // display info text when screen blend mode cannot be used Camera cam = (target as Bloom).GetComponent(); if (cam != null) { #if UNITY_5_6_OR_NEWER if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) { #else if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) { #endif EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info); } } EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity")); bloomThreshold.floatValue = EditorGUILayout.Slider ("Threshold", bloomThreshold.floatValue, -0.05f, 4.0f); if (1 == tweakMode.intValue) { EditorGUILayout.PropertyField(bloomThresholdColor, new GUIContent(" RGB Threshold")); } EditorGUILayout.Separator (); bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur Iterations", bloomBlurIterations.intValue, 1, 4); sepBlurSpread.floatValue = EditorGUILayout.Slider (" Sample Distance", sepBlurSpread.floatValue, 0.1f, 10.0f); EditorGUILayout.Separator (); if (1 == tweakMode.intValue) { // further lens flare tweakings if (0 != tweakMode.intValue) EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens Flares")); else lensflareMode.enumValueIndex = 0; EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent(" Local Intensity", "0 disables lens flares entirely (optimization)")); lensflareThreshold.floatValue = EditorGUILayout.Slider ("Threshold", lensflareThreshold.floatValue, 0.0f, 4.0f); if (Mathf.Abs(lensflareIntensity.floatValue) > Mathf.Epsilon) { if (lensflareMode.intValue == 0) { // ghosting EditorGUILayout.BeginHorizontal (); EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color")); EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color")); EditorGUILayout.EndHorizontal (); EditorGUILayout.BeginHorizontal (); EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color")); EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color")); EditorGUILayout.EndHorizontal (); } else if (lensflareMode.intValue == 1) { // hollywood EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width")); EditorGUILayout.PropertyField (flareRotation, new GUIContent( " Rotation")); hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4); EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation")); EditorGUILayout.PropertyField (flareColorA, new GUIContent(" Tint Color")); } else if (lensflareMode.intValue == 2) { // both EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent(" Stretch width")); hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider (" Blur Iterations", hollywoodFlareBlurIterations.intValue, 1, 4); EditorGUILayout.PropertyField (lensFlareSaturation, new GUIContent(" Saturation")); EditorGUILayout.BeginHorizontal (); EditorGUILayout.PropertyField (flareColorA, new GUIContent(" 1st Color")); EditorGUILayout.PropertyField (flareColorB, new GUIContent(" 2nd Color")); EditorGUILayout.EndHorizontal (); EditorGUILayout.BeginHorizontal (); EditorGUILayout.PropertyField (flareColorC, new GUIContent(" 3rd Color")); EditorGUILayout.PropertyField (flareColorD, new GUIContent(" 4th Color")); EditorGUILayout.EndHorizontal (); } EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent(" Mask", "This mask is needed to prevent lens flare artifacts")); } } serObj.ApplyModifiedProperties(); } } }