mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 09:47:59 +01:00
70 lines
3.2 KiB
C#
70 lines
3.2 KiB
C#
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using Fie.Object;
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namespace Fie.Ponies.RainbowDash
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{
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public class FieRainbowDashAnimationContainer : FiePoniesAnimationContainer
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{
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public enum RainbowDashAnimationList
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{
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JUMP_TAKEOFF = 19,
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JUMP,
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JUMP_LANDING,
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EVASION_FRONT,
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EVASION_BACK,
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EVASION_UP,
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EVASION_DOWN,
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BASE_ATTACK_1,
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BASE_ATTACK_2,
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BASE_ATTACK_3,
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DOUBLE_PAYBACK_PREPARE_ON_GROUND,
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DOUBLE_PAYBACK_PREPARE_ON_GROUND_SHORT_1,
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DOUBLE_PAYBACK_PREPARE_ON_GROUND_SHORT_2,
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DOUBLE_PAYBACK_PREPARE_ON_GROUND_END,
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DOUBLE_PAYBACK_PREPARE_MID_AIR,
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DOUBLE_PAYBACK_PREPARE_MID_AIR_SHORT_1,
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DOUBLE_PAYBACK_PREPARE_MID_AIR_SHORT_2,
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DOUBLE_PAYBACK_PREPARE_MID_AIR_END,
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DOUBLE_PAYBACK_LOOP,
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DOUBLE_PAYBACK_END,
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OMNI_SMASH_START,
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OMNI_SMASH_FINISHING_START,
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OMNI_SMASH_FINISHING_END,
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OMNI_SMASH_FINISHING_TO_IDLE,
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OMNI_SMASH_FINISHING_TO_IDLE_SHORT_1,
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OMNI_SMASH_WAITING,
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CLOAK,
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MAX_APPLEJACK_ANIMATION
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}
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public FieRainbowDashAnimationContainer()
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{
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addAnimationData(19, new FieSkeletonAnimationObject(0, "jump"));
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addAnimationData(20, new FieSkeletonAnimationObject(0, "jump_idle"));
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addAnimationData(22, new FieSkeletonAnimationObject(0, "evasion_front"));
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addAnimationData(23, new FieSkeletonAnimationObject(0, "evasion_back"));
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addAnimationData(24, new FieSkeletonAnimationObject(0, "evasion_up"));
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addAnimationData(25, new FieSkeletonAnimationObject(0, "evasion_down"));
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addAnimationData(26, new FieSkeletonAnimationObject(0, "base_attack_1"));
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addAnimationData(27, new FieSkeletonAnimationObject(0, "base_attack_2"));
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addAnimationData(28, new FieSkeletonAnimationObject(0, "base_attack_3"));
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addAnimationData(29, new FieSkeletonAnimationObject(0, "counter_strike_prepare_on_ground"));
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addAnimationData(30, new FieSkeletonAnimationObject(0, "counter_strike_prepare_on_ground_short_1"));
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addAnimationData(31, new FieSkeletonAnimationObject(0, "counter_strike_prepare_on_ground_short_2"));
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addAnimationData(32, new FieSkeletonAnimationObject(0, "counter_strike_prepare_on_ground_end"));
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addAnimationData(33, new FieSkeletonAnimationObject(0, "counter_strike_prepare_mid_air"));
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addAnimationData(34, new FieSkeletonAnimationObject(0, "counter_strike_prepare_mid_short_1"));
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addAnimationData(35, new FieSkeletonAnimationObject(0, "counter_strike_prepare_mid_short_2"));
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addAnimationData(36, new FieSkeletonAnimationObject(0, "counter_strike_prepare_mid_air_end"));
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addAnimationData(37, new FieSkeletonAnimationObject(0, "counter_strike_loop"));
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addAnimationData(38, new FieSkeletonAnimationObject(0, "counter_strike_end"));
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addAnimationData(39, new FieSkeletonAnimationObject(0, "omnismash_start"));
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addAnimationData(40, new FieSkeletonAnimationObject(0, "omnismash_finishing_start"));
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addAnimationData(41, new FieSkeletonAnimationObject(0, "omnismash_finishing_end"));
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addAnimationData(42, new FieSkeletonAnimationObject(0, "omnismash_finishing_to_idle"));
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addAnimationData(43, new FieSkeletonAnimationObject(0, "omnismash_finishing_to_idle_short_1"));
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addAnimationData(44, new FieSkeletonAnimationObject(0, "omnismash_finishing_waiting"));
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addAnimationData(45, new FieSkeletonAnimationObject(0, "cloak"));
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}
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}
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}
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