mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 17:57:59 +01:00
75 lines
2 KiB
C#
75 lines
2 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using GameDataEditor;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Fie.Ponies.Applejack
|
||
|
{
|
||
|
[FieAbilityID(FieConstValues.FieAbility.YEEHAW)]
|
||
|
public class FieStateMachineApplejackYeehaw : FieStateMachineAbilityBase
|
||
|
{
|
||
|
private const string YEEHAW_SIGNATRUE = "yeehaw";
|
||
|
|
||
|
private const float YEEHAW_DEFAULT_COOLDOWN = 16f;
|
||
|
|
||
|
public const float YEEHAW_REGEN_RATE = 0.2f;
|
||
|
|
||
|
private Type _nextState = typeof(FieStateMachinePoniesAttackIdle);
|
||
|
|
||
|
private bool _isEnd;
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
if (!_isEnd && gameCharacter is FieApplejack)
|
||
|
{
|
||
|
FieApplejack fieApplejack = gameCharacter as FieApplejack;
|
||
|
Type type = null;
|
||
|
type = ((fieApplejack.groundState != 0) ? typeof(FieStateMachineApplejackYeehawActionMidAir) : typeof(FieStateMachineApplejackYeehawAction));
|
||
|
FieStateMachineInterface fieStateMachineInterface = fieApplejack.getStateMachine().setState(type, isForceSet: false);
|
||
|
if (fieStateMachineInterface != null)
|
||
|
{
|
||
|
FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_ABILITY_2), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_ABILITY_2));
|
||
|
fieApplejack.abilitiesContainer.SetCooldown<FieStateMachineApplejackYeehaw>(16f);
|
||
|
}
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void initialize(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
defaultCoolDown = 16f;
|
||
|
}
|
||
|
|
||
|
public override string getSignature()
|
||
|
{
|
||
|
return "yeehaw";
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _isEnd;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return _nextState;
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
return new List<Type>();
|
||
|
}
|
||
|
|
||
|
public override FieAbilityActivationType getActivationType()
|
||
|
{
|
||
|
return FieAbilityActivationType.COOLDOWN;
|
||
|
}
|
||
|
|
||
|
public override bool isNotNetworkSync()
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|