FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieStateMachineApplejackStomp.cs

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C#
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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using GameDataEditor;
using System;
using System.Collections.Generic;
namespace Fie.Ponies.Applejack
{
[FieAbilityID(FieConstValues.FieAbility.STOMP)]
public class FieStateMachineApplejackStomp : FieStateMachineAbilityBase
{
public const string STOMP_SIGNATURE = "stomp";
public const float STOMP_DEFAULT_COOLDOWN = 7f;
private Type _nextState = typeof(FieStateMachinePoniesAttackIdle);
private bool _isEnd;
public override void updateState<T>(ref T gameCharacter)
{
if (!_isEnd && gameCharacter is FieApplejack)
{
FieApplejack fieApplejack = gameCharacter as FieApplejack;
Type typeFromHandle = typeof(FieStateMachineApplejackStompAction);
if (fieApplejack.groundState == FieObjectGroundState.Grounding)
{
typeFromHandle = typeof(FieStateMachineApplejackStompJump);
}
FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_ABILITY_3), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_ABILITY_3));
FieStateMachineInterface fieStateMachineInterface = fieApplejack.getStateMachine().setState(typeFromHandle, isForceSet: false);
_isEnd = true;
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
defaultCoolDown = 7f;
}
public override string getSignature()
{
return "stomp";
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
return new List<Type>();
}
public override FieAbilityActivationType getActivationType()
{
return FieAbilityActivationType.COOLDOWN;
}
public override bool isNotNetworkSync()
{
return true;
}
}
}