mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 17:57:59 +01:00
97 lines
2.3 KiB
C#
97 lines
2.3 KiB
C#
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using Fie.Object;
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using GameDataEditor;
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using ParticlePlayground;
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using UnityEngine;
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namespace Fie.Ponies.Applejack
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{
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[FiePrefabInfo("Prefabs/Applejack/Power/ApplejackYeehawRegen")]
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public class FieEmitObjectApplejackYeehawRegen : FieEmittableObjectBase
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{
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[SerializeField]
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private float yeehawRegenDuration = 13f;
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[SerializeField]
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private float yeehawRegenEnableDuration = 10f;
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[SerializeField]
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private PlaygroundParticlesC particle;
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private float _lifeTimeCount;
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private bool _isEndUpdate;
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public override void awakeEmitObject()
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{
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particle.emit = true;
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if (base.ownerCharacter != null)
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{
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GDESkillTreeData skill = base.ownerCharacter.GetSkill(FieConstValues.FieSkill.HONESTY_YEEHAW_LV4_SHOUT_OF_COURAGE);
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if (skill != null)
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{
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base.ownerCharacter.damageSystem.AddDefenceMagni(-1, skill.Value1, yeehawRegenEnableDuration);
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}
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GDESkillTreeData skill2 = base.ownerCharacter.GetSkill(FieConstValues.FieSkill.HONESTY_YEEHAW_LV4_TAUNT);
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if (skill2 != null)
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{
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FieApplejack fieApplejack = base.ownerCharacter as FieApplejack;
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if (fieApplejack != null)
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{
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fieApplejack.isTauntMode = true;
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}
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}
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}
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}
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private void lifeSystem_damageEvent(FieGameCharacter attacker, FieDamage damage)
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{
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base.ownerCharacter.damageSystem.setRegenerateDelay(0f);
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}
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public void onDisable()
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{
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FieApplejack fieApplejack = base.ownerCharacter as FieApplejack;
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if (fieApplejack != null)
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{
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fieApplejack.isTauntMode = false;
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}
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}
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public void on()
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{
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FieApplejack fieApplejack = base.ownerCharacter as FieApplejack;
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if (fieApplejack != null)
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{
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fieApplejack.isTauntMode = false;
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}
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}
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public void Update()
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{
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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base.ownerCharacter.damageSystem.setRegenerateDelay(0f);
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if (_lifeTimeCount >= yeehawRegenEnableDuration)
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{
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if (particle != null)
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{
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particle.emit = false;
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}
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FieApplejack fieApplejack = base.ownerCharacter as FieApplejack;
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if (fieApplejack != null)
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{
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fieApplejack.isTauntMode = false;
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}
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_isEndUpdate = true;
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destoryEmitObject(yeehawRegenDuration - yeehawRegenEnableDuration);
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}
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}
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}
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}
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}
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