mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
88 lines
2 KiB
C#
88 lines
2 KiB
C#
|
using Fie.Enemies;
|
||
|
using Fie.Utility;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Object
|
||
|
{
|
||
|
public class FieStateMachineStatusEffectPull : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
private enum PullState
|
||
|
{
|
||
|
PULL_START,
|
||
|
PULLING,
|
||
|
PULL_END
|
||
|
}
|
||
|
|
||
|
private Tweener<TweenTypesInOutSine> _pullTweener = new Tweener<TweenTypesInOutSine>();
|
||
|
|
||
|
private Vector3 _pullPoint = Vector3.zero;
|
||
|
|
||
|
private PullState _pullState;
|
||
|
|
||
|
private float _duration;
|
||
|
|
||
|
public override void initialize(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
gameCharacter.isEnableAutoFlip = false;
|
||
|
}
|
||
|
|
||
|
public override void terminate(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
gameCharacter.isEnableAutoFlip = true;
|
||
|
}
|
||
|
|
||
|
public void setDuration(float duration)
|
||
|
{
|
||
|
_duration = duration;
|
||
|
_pullTweener.InitTweener(_duration, _pullTweener.getStartParamVec3(), _pullPoint);
|
||
|
}
|
||
|
|
||
|
public void setPullPoint(Vector3 point)
|
||
|
{
|
||
|
_pullPoint = point;
|
||
|
_pullTweener.InitTweener(_duration, _pullTweener.getStartParamVec3(), _pullPoint);
|
||
|
}
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
switch (_pullState)
|
||
|
{
|
||
|
case PullState.PULL_START:
|
||
|
if (gameCharacter is FieObjectEnemies)
|
||
|
{
|
||
|
gameCharacter.animationManager.SetAnimation(3, isLoop: false, isForceSet: true);
|
||
|
}
|
||
|
_pullTweener.InitTweener(_duration, gameCharacter.position, _pullPoint);
|
||
|
_pullState = PullState.PULLING;
|
||
|
break;
|
||
|
case PullState.PULLING:
|
||
|
if (_pullPoint != Vector3.zero)
|
||
|
{
|
||
|
Vector3 vector = _pullTweener.UpdateParameterVec3(Time.deltaTime);
|
||
|
gameCharacter.currentMovingVec += (vector - gameCharacter.position) * (1f / Time.deltaTime);
|
||
|
gameCharacter.GetComponent<Rigidbody>().MovePosition(vector);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
_duration -= Time.deltaTime;
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _duration <= 0f;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return typeof(FieStateMachineCommonIdle);
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
return new List<Type>();
|
||
|
}
|
||
|
}
|
||
|
}
|