FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieEmitObjectQueenChrysalisHormingShot.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShot")]
public class FieEmitObjectQueenChrysalisHormingShot : FieEmittableObjectBase
{
[SerializeField]
private float HormingShotDuration = 2f;
[SerializeField]
private float HormingShotVelocityMax = 2f;
[SerializeField]
private float HormingShotVelocityAccelTime = 0.3f;
[SerializeField]
private float HormingShotDestroyDuration = 1f;
[SerializeField]
private float HormingShotTiltDuration = 1f;
[SerializeField]
private float HormingDuration = 1.5f;
[SerializeField]
private float TiltRotPerSecDegree = 120f;
[SerializeField]
private GameObject effectModel;
[SerializeField]
private PKFxFX trail;
private const float RANDOM_TILT_DISTANCE = 2f;
private const float HORMING_DISTANCE_MAX = 10f;
private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
private Tweener<TweenTypesInSine> _tiltForceTweener = new Tweener<TweenTypesInSine>();
private Vector3 _velocityVec = Vector3.zero;
private Vector3 _lastDirectionalVec = Vector3.zero;
private Quaternion _randomTiltRot = Quaternion.identity;
private float _lifeTimeCount;
private bool _isInitRandomTilt;
private float _totalMoveDistance;
private float _initEnemyDistance = -3.40282347E+38f;
private bool _isEndUpdate;
private bool _isEndHorming;
private float _initHormingDuration;
private float _tiltDegRot;
private float _sinWave;
private Vector3 _initEffectModelScale = Vector3.zero;
private Vector3 _latestDirectionalVec = Vector3.zero;
public int childId;
public void Awake()
{
_initEffectModelScale = effectModel.transform.localScale;
base.reflectEvent += delegate
{
trail.StopEffect();
destoryEmitObject(HormingShotDestroyDuration);
effectModel.transform.localScale = Vector3.zero;
_isEndUpdate = true;
};
}
public override void awakeEmitObject()
{
trail.StopEffect();
trail.StartEffect();
_velocityTweener.InitTweener(HormingShotVelocityAccelTime, 0f, HormingShotVelocityMax);
_tiltForceTweener.InitTweener(HormingShotTiltDuration, 1f, 0f);
effectModel.transform.localScale = _initEffectModelScale;
if (targetTransform != null)
{
directionalVec = (targetTransform.position - base.transform.position).normalized;
}
_latestDirectionalVec = directionalVec;
base.transform.rotation = Quaternion.LookRotation(directionalVec);
}
public void Update()
{
if (!_isEndUpdate)
{
if (!_isInitRandomTilt)
{
initRandomTilt();
}
if (directionalVec != _latestDirectionalVec)
{
_lastDirectionalVec = (_latestDirectionalVec = directionalVec);
}
_tiltDegRot = Mathf.Repeat(_tiltDegRot + TiltRotPerSecDegree * Time.deltaTime, 360f);
Vector3 vector = base.transform.rotation * Vector3.forward;
Vector3 a = base.transform.position + vector * 2f;
Vector3 a2 = Quaternion.AngleAxis(_tiltDegRot, vector) * Vector3.up;
a2 *= 2f;
a += a2 * 2f;
_randomTiltRot = Quaternion.LookRotation(a - base.transform.position);
Vector3 forward = vector;
if (targetTransform != null)
{
forward = (directionalVec = Vector3.Lerp(vector, (targetTransform.position - base.transform.position).normalized, 3f * Time.deltaTime));
}
_sinWave += 120f * Time.deltaTime;
Quaternion a3 = Quaternion.LookRotation(forward);
float num = _tiltForceTweener.UpdateParameterFloat(Time.deltaTime);
base.transform.rotation = Quaternion.Lerp(a3, _randomTiltRot, Mathf.Min(Mathf.Abs(Mathf.Sin(_sinWave)) * 0.2f, 1f) * num);
Vector3 vector2 = base.transform.rotation * Vector3.forward * _velocityTweener.UpdateParameterFloat(Time.deltaTime) * Time.deltaTime;
base.transform.position += vector2;
_totalMoveDistance += Vector3.Distance(base.transform.position, base.transform.position + vector2);
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= HormingShotDuration)
{
destoryEmitObject(HormingShotDestroyDuration);
trail.StopEffect();
effectModel.transform.localScale = Vector3.zero;
_isEndUpdate = true;
}
}
}
private void initRandomTilt()
{
_tiltDegRot = Random.Range(0f, 360f);
_isInitRandomTilt = true;
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectSmall>(base.transform, Vector3.zero);
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
trail.StopEffect();
destoryEmitObject(HormingShotDestroyDuration);
effectModel.transform.localScale = Vector3.zero;
_isEndUpdate = true;
}
}
private void OnDisable()
{
if (trail != null)
{
trail.StopEffect();
effectModel.transform.localScale = Vector3.zero;
}
}
}
}