mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
174 lines
5 KiB
C#
174 lines
5 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using Fie.Utility;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
||
|
{
|
||
|
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHormingShot")]
|
||
|
public class FieEmitObjectQueenChrysalisHormingShot : FieEmittableObjectBase
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private float HormingShotDuration = 2f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float HormingShotVelocityMax = 2f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float HormingShotVelocityAccelTime = 0.3f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float HormingShotDestroyDuration = 1f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float HormingShotTiltDuration = 1f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float HormingDuration = 1.5f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float TiltRotPerSecDegree = 120f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private GameObject effectModel;
|
||
|
|
||
|
[SerializeField]
|
||
|
private PKFxFX trail;
|
||
|
|
||
|
private const float RANDOM_TILT_DISTANCE = 2f;
|
||
|
|
||
|
private const float HORMING_DISTANCE_MAX = 10f;
|
||
|
|
||
|
private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
|
||
|
|
||
|
private Tweener<TweenTypesInSine> _tiltForceTweener = new Tweener<TweenTypesInSine>();
|
||
|
|
||
|
private Vector3 _velocityVec = Vector3.zero;
|
||
|
|
||
|
private Vector3 _lastDirectionalVec = Vector3.zero;
|
||
|
|
||
|
private Quaternion _randomTiltRot = Quaternion.identity;
|
||
|
|
||
|
private float _lifeTimeCount;
|
||
|
|
||
|
private bool _isInitRandomTilt;
|
||
|
|
||
|
private float _totalMoveDistance;
|
||
|
|
||
|
private float _initEnemyDistance = -3.40282347E+38f;
|
||
|
|
||
|
private bool _isEndUpdate;
|
||
|
|
||
|
private bool _isEndHorming;
|
||
|
|
||
|
private float _initHormingDuration;
|
||
|
|
||
|
private float _tiltDegRot;
|
||
|
|
||
|
private float _sinWave;
|
||
|
|
||
|
private Vector3 _initEffectModelScale = Vector3.zero;
|
||
|
|
||
|
private Vector3 _latestDirectionalVec = Vector3.zero;
|
||
|
|
||
|
public int childId;
|
||
|
|
||
|
public void Awake()
|
||
|
{
|
||
|
_initEffectModelScale = effectModel.transform.localScale;
|
||
|
base.reflectEvent += delegate
|
||
|
{
|
||
|
trail.StopEffect();
|
||
|
destoryEmitObject(HormingShotDestroyDuration);
|
||
|
effectModel.transform.localScale = Vector3.zero;
|
||
|
_isEndUpdate = true;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
public override void awakeEmitObject()
|
||
|
{
|
||
|
trail.StopEffect();
|
||
|
trail.StartEffect();
|
||
|
_velocityTweener.InitTweener(HormingShotVelocityAccelTime, 0f, HormingShotVelocityMax);
|
||
|
_tiltForceTweener.InitTweener(HormingShotTiltDuration, 1f, 0f);
|
||
|
effectModel.transform.localScale = _initEffectModelScale;
|
||
|
if (targetTransform != null)
|
||
|
{
|
||
|
directionalVec = (targetTransform.position - base.transform.position).normalized;
|
||
|
}
|
||
|
_latestDirectionalVec = directionalVec;
|
||
|
base.transform.rotation = Quaternion.LookRotation(directionalVec);
|
||
|
}
|
||
|
|
||
|
public void Update()
|
||
|
{
|
||
|
if (!_isEndUpdate)
|
||
|
{
|
||
|
if (!_isInitRandomTilt)
|
||
|
{
|
||
|
initRandomTilt();
|
||
|
}
|
||
|
if (directionalVec != _latestDirectionalVec)
|
||
|
{
|
||
|
_lastDirectionalVec = (_latestDirectionalVec = directionalVec);
|
||
|
}
|
||
|
_tiltDegRot = Mathf.Repeat(_tiltDegRot + TiltRotPerSecDegree * Time.deltaTime, 360f);
|
||
|
Vector3 vector = base.transform.rotation * Vector3.forward;
|
||
|
Vector3 a = base.transform.position + vector * 2f;
|
||
|
Vector3 a2 = Quaternion.AngleAxis(_tiltDegRot, vector) * Vector3.up;
|
||
|
a2 *= 2f;
|
||
|
a += a2 * 2f;
|
||
|
_randomTiltRot = Quaternion.LookRotation(a - base.transform.position);
|
||
|
Vector3 forward = vector;
|
||
|
if (targetTransform != null)
|
||
|
{
|
||
|
forward = (directionalVec = Vector3.Lerp(vector, (targetTransform.position - base.transform.position).normalized, 3f * Time.deltaTime));
|
||
|
}
|
||
|
_sinWave += 120f * Time.deltaTime;
|
||
|
Quaternion a3 = Quaternion.LookRotation(forward);
|
||
|
float num = _tiltForceTweener.UpdateParameterFloat(Time.deltaTime);
|
||
|
base.transform.rotation = Quaternion.Lerp(a3, _randomTiltRot, Mathf.Min(Mathf.Abs(Mathf.Sin(_sinWave)) * 0.2f, 1f) * num);
|
||
|
Vector3 vector2 = base.transform.rotation * Vector3.forward * _velocityTweener.UpdateParameterFloat(Time.deltaTime) * Time.deltaTime;
|
||
|
base.transform.position += vector2;
|
||
|
_totalMoveDistance += Vector3.Distance(base.transform.position, base.transform.position + vector2);
|
||
|
_lifeTimeCount += Time.deltaTime;
|
||
|
if (_lifeTimeCount >= HormingShotDuration)
|
||
|
{
|
||
|
destoryEmitObject(HormingShotDestroyDuration);
|
||
|
trail.StopEffect();
|
||
|
effectModel.transform.localScale = Vector3.zero;
|
||
|
_isEndUpdate = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void initRandomTilt()
|
||
|
{
|
||
|
_tiltDegRot = Random.Range(0f, 360f);
|
||
|
_isInitRandomTilt = true;
|
||
|
}
|
||
|
|
||
|
private void OnTriggerEnter(Collider collider)
|
||
|
{
|
||
|
if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
|
||
|
{
|
||
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectSmall>(base.transform, Vector3.zero);
|
||
|
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||
|
trail.StopEffect();
|
||
|
destoryEmitObject(HormingShotDestroyDuration);
|
||
|
effectModel.transform.localScale = Vector3.zero;
|
||
|
_isEndUpdate = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
if (trail != null)
|
||
|
{
|
||
|
trail.StopEffect();
|
||
|
effectModel.transform.localScale = Vector3.zero;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|