FiE-Game/Assets/Scripts/Fie/Manager/FieSaveData.cs

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2018-11-20 20:10:49 +01:00
using System.Collections.Generic;
namespace Fie.Manager
{
public class FieSaveData
{
public int LanguageCode;
public int PlayerLevel = 1;
public string LastLoginedUserName = string.Empty;
public string LastLoginedPasswordPassword = string.Empty;
public Dictionary<int, int> CharacterExp = new Dictionary<int, int>();
public Dictionary<int, int> CharacterSkillPoint = new Dictionary<int, int>();
public Dictionary<int, int> PromotedCount = new Dictionary<int, int>();
public List<int> unlockedSkills = new List<int>();
public Dictionary<int, int> AchivemenetProgress = new Dictionary<int, int>();
}
}