mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
550 lines
17 KiB
C#
550 lines
17 KiB
C#
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using ExitGames.Client.Photon;
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using Fie.User;
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using GameDataEditor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Fie.Manager
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{
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[FieManagerExists(FieManagerExistSceneFlag.NEVER_DESTROY)]
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public class FieNetworkManager : FieManagerBehaviour<FieNetworkManager>
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{
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private enum FieNetworkChannels
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{
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UNRELIABLE,
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RELIABLE,
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ALL_COST_DELIVERY,
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CHANNEL_MAX
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}
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public enum FieNetworkManagerState
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{
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IDLE,
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TRANSACTING,
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NOW_HOSTING,
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NOW_CLIENT
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}
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public enum FieNetowrkErrorCode
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{
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SUCCEED,
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ERROR_TO_CREATE_ROOM,
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ERROR_TO_JOIN_ROOM,
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ERROR_TO_CONNECT_MASTER_SERVER
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}
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public delegate void FieNetworkCallback(FieNetowrkErrorCode errorCode);
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public const string ROOM_VIEW_ID = "network_manager_view_id";
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public const string ROOM_ENEMY_FORCES = "enemy_forces";
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public const string ROOM_DIFFICULTY = "difficulty";
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public const string ROOM_GAME_MODE = "mode";
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public const string USER_CHARCTER_TYPE_KEY = "game_character_type";
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public const string USER_CHARCTER_VIEW_ID = "game_character_viwe_id";
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public const string USER_PLAYER_LEVEL = "player_level";
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public const string USER_CHARACTER_LEVEL = "character_level";
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public const string USER_SCENE_ID = "scene_id";
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private const ulong UNET_ID = 31203uL;
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private const string PROJECT_ID = "FiE";
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private const string PLAYERPREFS_CLOUD_NETWORKING_ID_KEY = "CloudNetworkingId";
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private FieNetworkCallback _createMatchCallback;
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private FieNetworkCallback _joinMatchCallback;
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private FieNetworkCallback _disconnectmatchCallback;
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private Coroutine _disconnectCoroutine;
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private ulong _currentMatchId;
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private FieNetworkManagerState _nowState;
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public CloudRegionCode masterServerRegion = CloudRegionCode.none;
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private ExitGames.Client.Photon.Hashtable _myPlayerInfoHashTable = new ExitGames.Client.Photon.Hashtable();
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private ExitGames.Client.Photon.Hashtable _myRoomInfoHashTable = new ExitGames.Client.Photon.Hashtable();
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public event FieNetworkCallback connectedToMasterServerEvent;
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public event FieNetworkCallback feiledToConnectToMasterServerEvent;
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private IEnumerator DisconnectCoroutine()
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{
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if (_nowState != 0)
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{
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if (_nowState == FieNetworkManagerState.TRANSACTING)
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{
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yield return (object)null;
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/*Error: Unable to find new state assignment for yield return*/;
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}
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PhotonNetwork.Disconnect();
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}
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}
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private void Awake()
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{
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base.gameObject.AddComponent<PhotonView>();
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}
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public void SetMyCharacterTypeKey(string characterTypeKey)
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{
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if (!PhotonNetwork.offlineMode && PhotonNetwork.player != null)
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{
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_myPlayerInfoHashTable["game_character_type"] = characterTypeKey;
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PhotonNetwork.player.SetCustomProperties(_myPlayerInfoHashTable);
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}
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}
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public void SetMyCharacterViewId(int characterViewId)
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{
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if (!PhotonNetwork.offlineMode && PhotonNetwork.player != null)
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{
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_myPlayerInfoHashTable["game_character_viwe_id"] = characterViewId;
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PhotonNetwork.player.SetCustomProperties(_myPlayerInfoHashTable);
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}
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}
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public void SetMyPlayerLevel(int playerLevel)
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{
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if (!PhotonNetwork.offlineMode && PhotonNetwork.player != null)
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{
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_myPlayerInfoHashTable["player_level"] = playerLevel;
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PhotonNetwork.player.SetCustomProperties(_myPlayerInfoHashTable);
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}
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}
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public void SetMyCharacterLevel(int characterLevel)
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{
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if (!PhotonNetwork.offlineMode && PhotonNetwork.player != null)
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{
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_myPlayerInfoHashTable["character_level"] = characterLevel;
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PhotonNetwork.player.SetCustomProperties(_myPlayerInfoHashTable);
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}
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}
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public void SetMySceneId(int sceneId)
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{
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if (!PhotonNetwork.offlineMode && PhotonNetwork.player != null)
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{
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_myPlayerInfoHashTable["scene_id"] = sceneId;
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PhotonNetwork.player.SetCustomProperties(_myPlayerInfoHashTable);
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}
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}
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public void SetRoomDifficulty(int difficulty)
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{
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if (!PhotonNetwork.offlineMode && PhotonNetwork.room != null && PhotonNetwork.inRoom && PhotonNetwork.isMasterClient)
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{
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_myRoomInfoHashTable["difficulty"] = difficulty;
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PhotonNetwork.room.SetCustomProperties(_myRoomInfoHashTable);
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}
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}
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public void SetRoomInfo(int sceneViewId, FieEnvironmentManager.GameMode gameMode, FieEnvironmentManager.Difficulty difficulty)
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{
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if (!PhotonNetwork.offlineMode && PhotonNetwork.room != null)
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{
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_myRoomInfoHashTable["network_manager_view_id"] = sceneViewId;
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_myRoomInfoHashTable["mode"] = (int)gameMode;
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_myRoomInfoHashTable["difficulty"] = (int)difficulty;
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PhotonNetwork.room.SetCustomProperties(_myRoomInfoHashTable);
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}
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}
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protected override void StartUpEntity()
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{
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PlayerPrefs.SetString("CloudNetworkingId", "MasterData/fie_master_data");
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}
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public bool CheckPlayerScenesIsSame()
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{
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if (PhotonNetwork.offlineMode || !PhotonNetwork.inRoom)
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{
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return true;
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}
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if (PhotonNetwork.otherPlayers.Length <= 0)
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{
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return true;
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}
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int num = (int)PhotonNetwork.player.CustomProperties["scene_id"];
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bool result = true;
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for (int i = 0; i < PhotonNetwork.otherPlayers.Length; i++)
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{
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if (!PhotonNetwork.otherPlayers[i].CustomProperties.ContainsKey("scene_id"))
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{
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result = false;
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break;
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}
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int num2 = (int)PhotonNetwork.otherPlayers[i].CustomProperties["scene_id"];
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if (num2 != num)
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{
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result = false;
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break;
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}
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}
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return result;
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}
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public void CreateNetowkRoom(FieNetworkCallback callback, string roomName = "")
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{
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if (_nowState == FieNetworkManagerState.IDLE)
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{
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if (roomName == string.Empty)
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{
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roomName = FieManagerBehaviour<FieUserManager>.I.CalcMd5(UnityEngine.Random.Range(0, 2147483647).ToString());
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}
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roomName = "FiERoom_" + roomName;
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RoomOptions roomOptions = new RoomOptions();
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roomOptions.MaxPlayers = 3;
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TypedLobby typedLobby = new TypedLobby();
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typedLobby.Type = LobbyType.Default;
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PhotonNetwork.CreateRoom(roomName, roomOptions, typedLobby);
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FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_INFORMATION_TITLE_ANY_NETWORK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_WAITING_FOR_CREATE_ROOM), 2f);
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_createMatchCallback = callback;
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_nowState = FieNetworkManagerState.TRANSACTING;
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}
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}
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public void JoinNetowkRoom(FieNetworkCallback callback, string password)
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{
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if (_nowState == FieNetworkManagerState.IDLE)
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{
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PhotonNetwork.JoinRandomRoom();
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FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_INFORMATION_TITLE_ANY_NETWORK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_WAITING_FOR_MATCH), 2f);
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_joinMatchCallback = callback;
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_nowState = FieNetworkManagerState.TRANSACTING;
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}
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}
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public void Disconnect(FieNetworkCallback callback)
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{
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if (_nowState != 0)
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{
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_disconnectmatchCallback = callback;
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if (_disconnectCoroutine != null)
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{
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StopCoroutine(_disconnectCoroutine);
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}
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_disconnectCoroutine = StartCoroutine(DisconnectCoroutine());
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}
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}
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public void RegsitSpawnablePrefab(GameObject targetObject)
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{
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ClientScene.RegisterPrefab(targetObject);
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}
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private void OnCreatedRoom()
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{
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if (_createMatchCallback != null)
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{
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FieNetowrkErrorCode errorCode = (PhotonNetwork.room == null) ? FieNetowrkErrorCode.ERROR_TO_CREATE_ROOM : FieNetowrkErrorCode.SUCCEED;
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_createMatchCallback(errorCode);
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}
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_createMatchCallback = null;
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base.photonView.viewID = PhotonNetwork.AllocateSceneViewID();
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base.photonView.RequestOwnership();
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SetRoomInfo(base.photonView.viewID, FieManagerBehaviour<FieEnvironmentManager>.I.currentGameMode, FieManagerBehaviour<FieEnvironmentManager>.I.currentDifficulty);
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FieManagerBehaviour<FieUserManager>.I.RegistUser(PhotonNetwork.player);
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_nowState = FieNetworkManagerState.IDLE;
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}
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private void OnJoinedRoom()
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{
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if (_joinMatchCallback != null)
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{
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FieNetowrkErrorCode errorCode = (PhotonNetwork.room == null) ? FieNetowrkErrorCode.ERROR_TO_JOIN_ROOM : FieNetowrkErrorCode.SUCCEED;
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_joinMatchCallback(errorCode);
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}
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int num = (int)PhotonNetwork.room.CustomProperties["network_manager_view_id"];
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if (num != base.photonView.viewID)
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{
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base.photonView.viewID = num;
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base.photonView.TransferOwnership(PhotonNetwork.masterClient);
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}
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if (!PhotonNetwork.isMasterClient)
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{
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FieManagerBehaviour<FieEnvironmentManager>.I.SetDifficulty((FieEnvironmentManager.Difficulty)PhotonNetwork.room.CustomProperties["difficulty"]);
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FieManagerBehaviour<FieEnvironmentManager>.I.currentGameMode = (FieEnvironmentManager.GameMode)PhotonNetwork.room.CustomProperties["mode"];
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}
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_joinMatchCallback = null;
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StartCoroutine(RebuildPlayersByRoomInfo());
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SetMyPlayerLevel(FieManagerBehaviour<FieSaveManager>.I.onMemorySaveData.PlayerLevel);
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_nowState = FieNetworkManagerState.IDLE;
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}
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private void OnPhotonCreateRoomFailed(object[] codeAndMsg)
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{
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if (_createMatchCallback != null)
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{
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FieNetowrkErrorCode errorCode = FieNetowrkErrorCode.ERROR_TO_CREATE_ROOM;
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_createMatchCallback(errorCode);
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}
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FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_ERROR_TITLE_ANY_NETWORK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_ERROR_FAILD_TO_CREATE_ROOM), 4f);
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_createMatchCallback = null;
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_nowState = FieNetworkManagerState.IDLE;
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}
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private void OnPhotonJoinRoomFailed(object[] codeAndMsg)
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{
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if (_joinMatchCallback != null)
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{
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FieNetowrkErrorCode errorCode = FieNetowrkErrorCode.ERROR_TO_JOIN_ROOM;
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_joinMatchCallback(errorCode);
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}
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FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_ERROR_TITLE_ANY_NETWORK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_ERROR_FAILD_TO_JOIN_ROOM), 4f);
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_joinMatchCallback = null;
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_nowState = FieNetworkManagerState.IDLE;
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}
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public void ConnectToMasterServer()
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{
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if (!PhotonNetwork.connected)
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{
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string gameVersion = "FiE_" + FieManagerBehaviour<FieEnvironmentManager>.I.getVersionString();
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if (masterServerRegion == CloudRegionCode.none)
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{
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PhotonNetwork.ConnectToBestCloudServer(gameVersion);
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}
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else
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{
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PhotonNetwork.ConnectToRegion(masterServerRegion, gameVersion);
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}
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PhotonNetwork.sendRate = 30;
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PhotonNetwork.sendRateOnSerialize = 30;
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PhotonNetwork.logLevel = PhotonLogLevel.ErrorsOnly;
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}
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}
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private void OnPhotonRandomJoinFailed()
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{
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OnPhotonJoinRoomFailed(null);
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}
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private void OnPhotonPlayerConnected(PhotonPlayer newPlayer)
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{
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}
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private IEnumerator RebuildPlayersByRoomInfo()
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{
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if (PhotonNetwork.room != null && PhotonNetwork.playerList != null && PhotonNetwork.playerList.Length > 0)
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{
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FieManagerBehaviour<FieUserManager>.I.InitializeUserData();
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yield return (object)new WaitForSeconds(1f);
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/*Error: Unable to find new state assignment for yield return*/;
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}
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}
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public void SetPlyaersGameCharacterInfoToNetwork(FieUser user, FieGameCharacter userCharacter)
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{
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if (user != null && user.playerInfo != null && !(userCharacter == null))
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{
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PhotonView component = userCharacter.GetComponent<PhotonView>();
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if (!(component == null))
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{
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if (!user.playerInfo.IsLocal)
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{
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ExitGames.Client.Photon.Hashtable hashtable = new ExitGames.Client.Photon.Hashtable();
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hashtable.Add("game_character_type", userCharacter.GetType().FullName);
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hashtable.Add("game_character_viwe_id", component.viewID);
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user.playerInfo.SetCustomProperties(hashtable);
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}
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else
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{
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SetMyCharacterTypeKey(userCharacter.GetType().FullName);
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SetMyCharacterViewId(component.viewID);
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}
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}
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}
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}
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public KeyValuePair<int, Type> GetPlayersGameCharacterTypeFromNetwork(FieUser user)
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{
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KeyValuePair<int, Type> result = default(KeyValuePair<int, Type>);
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if (user == null || user.playerInfo == null)
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{
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return result;
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}
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ExitGames.Client.Photon.Hashtable customProperties = user.playerInfo.CustomProperties;
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if (customProperties == null || !customProperties.ContainsKey("game_character_type") || !customProperties.ContainsKey("game_character_viwe_id"))
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{
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return result;
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}
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string typeName = customProperties["game_character_type"] as string;
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int key = (int)customProperties["game_character_viwe_id"];
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return new KeyValuePair<int, Type>(key, Type.GetType(typeName));
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}
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public void OnPhotonPlayerDisconnected(PhotonPlayer player)
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{
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FieManagerBehaviour<FieUserManager>.I.RemoveUser(player);
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FieManagerBehaviour<FieUserManager>.I.CleanupUserData(narrowDistance: true);
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FieManagerBehaviour<FieGUIManager>.I.ReloadPlayerWindow();
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}
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public void OnCustomAuthenticationFailed(string debugMessage)
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{
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SetOfflineMode();
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}
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public void OnConnectionFail(DisconnectCause cause)
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{
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SetOfflineMode();
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}
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public void OnFailedToConnectToPhoton(DisconnectCause cause)
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{
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SetOfflineMode();
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}
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public void OnConnectedToMaster()
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{
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if (!PhotonNetwork.offlineMode)
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{
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|
FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_INFORMATION_TITLE_ANY_NETWORK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_SUCCEED_TO_CONNECT_MASTER_SERVER), 3f);
|
||
|
if (this.connectedToMasterServerEvent != null)
|
||
|
{
|
||
|
this.connectedToMasterServerEvent(FieNetowrkErrorCode.SUCCEED);
|
||
|
}
|
||
|
}
|
||
|
else if (this.feiledToConnectToMasterServerEvent != null)
|
||
|
{
|
||
|
this.feiledToConnectToMasterServerEvent(FieNetowrkErrorCode.ERROR_TO_CONNECT_MASTER_SERVER);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetOfflineMode()
|
||
|
{
|
||
|
FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_LOBBY_INFORMATION_TITLE_ANY_NETWORK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_BOOT_IN_OFFLINE_MODE), 3f);
|
||
|
if (this.feiledToConnectToMasterServerEvent != null)
|
||
|
{
|
||
|
this.feiledToConnectToMasterServerEvent(FieNetowrkErrorCode.ERROR_TO_CONNECT_MASTER_SERVER);
|
||
|
}
|
||
|
PhotonNetwork.offlineMode = true;
|
||
|
}
|
||
|
|
||
|
public void RebuildPlayerInformationCommand()
|
||
|
{
|
||
|
base.photonView.RPC("RebuildPlayerInformationRPC", PhotonTargets.All, null);
|
||
|
}
|
||
|
|
||
|
[PunRPC]
|
||
|
public void SendGameCharacterBuildDataRPC()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[PunRPC]
|
||
|
public void RebuildPlayerInformationRPC()
|
||
|
{
|
||
|
FieManagerBehaviour<FieUserManager>.I.CleanupUserData();
|
||
|
FieGameCharacter[] array = UnityEngine.Object.FindObjectsOfType<FieGameCharacter>();
|
||
|
int num = 0;
|
||
|
PhotonPlayer[] playerList = PhotonNetwork.playerList;
|
||
|
foreach (PhotonPlayer photonPlayer in playerList)
|
||
|
{
|
||
|
if (photonPlayer != null)
|
||
|
{
|
||
|
if (!photonPlayer.IsLocal)
|
||
|
{
|
||
|
FieUser fieUser = FieManagerBehaviour<FieUserManager>.I.GetUserData(photonPlayer);
|
||
|
if (fieUser == null)
|
||
|
{
|
||
|
fieUser = FieManagerBehaviour<FieUserManager>.I.RegistUser(photonPlayer);
|
||
|
}
|
||
|
if (fieUser != null && array != null && array.Length > 0)
|
||
|
{
|
||
|
FieGameCharacter[] array2 = array;
|
||
|
foreach (FieGameCharacter fieGameCharacter in array2)
|
||
|
{
|
||
|
PhotonView component = fieGameCharacter.GetComponent<PhotonView>();
|
||
|
if (!(component == null) && component.owner.ID == fieUser.playerInfo.ID)
|
||
|
{
|
||
|
fieUser.usersCharacter = fieGameCharacter;
|
||
|
fieUser.usersCharacterPrefab = fieGameCharacter;
|
||
|
fieGameCharacter.position = FieManagerBehaviour<FieLobbyGameCharacterGenerateManager>.I.playerInitPosition;
|
||
|
fieGameCharacter.InitializeIntelligenceSystem(FieGameCharacter.IntelligenceType.Connection);
|
||
|
fieGameCharacter.transform.SetParent(FieManagerBehaviour<FieGameCharacterManager>.I.transform);
|
||
|
fieGameCharacter.SetOwnerUser(fieUser);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
num++;
|
||
|
}
|
||
|
}
|
||
|
FieManagerBehaviour<FieGUIManager>.I.ReloadPlayerWindow();
|
||
|
}
|
||
|
|
||
|
public void SendGameOverEvent()
|
||
|
{
|
||
|
if (PhotonNetwork.isMasterClient)
|
||
|
{
|
||
|
base.photonView.RPC("SendGameOverEventRpc", PhotonTargets.Others, null);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[PunRPC]
|
||
|
public void SendGameOverEventRpc()
|
||
|
{
|
||
|
FieManagerBehaviour<FieInGameStateManager>.I.SetGameOver();
|
||
|
}
|
||
|
|
||
|
public void SendRetryEvent()
|
||
|
{
|
||
|
if (PhotonNetwork.isMasterClient)
|
||
|
{
|
||
|
base.photonView.RPC("SendRetryEventRpc", PhotonTargets.Others, null);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[PunRPC]
|
||
|
public void SendRetryEventRpc()
|
||
|
{
|
||
|
FieManagerBehaviour<FieInGameStateManager>.I.SetRetry();
|
||
|
}
|
||
|
|
||
|
public void SendGameQuitEvent()
|
||
|
{
|
||
|
if (PhotonNetwork.isMasterClient)
|
||
|
{
|
||
|
base.photonView.RPC("SendGameQuitEventRpc", PhotonTargets.Others, null);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[PunRPC]
|
||
|
public void SendGameQuitEventRpc()
|
||
|
{
|
||
|
FieManagerBehaviour<FieInGameStateManager>.I.SetQuit();
|
||
|
}
|
||
|
|
||
|
private void OnApplicationQuit()
|
||
|
{
|
||
|
PhotonNetwork.Disconnect();
|
||
|
}
|
||
|
|
||
|
private void OnDestroy()
|
||
|
{
|
||
|
if (PhotonNetwork.inRoom)
|
||
|
{
|
||
|
PhotonNetwork.LeaveRoom();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|