mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
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using Colorful;
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using Fie.LevelObject;
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using UnityEngine;
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namespace Fie.Camera
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{
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public class FieGameCameraEverfreeVignette : MonoBehaviour
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{
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[SerializeField]
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private float maximumVignetteDistance = 20f;
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[SerializeField]
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private float minimumVignetteDistance = 10f;
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private FastVignette _vignette;
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private FieGameCamera _gameCmaera;
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private FieLevelObjectGlowInsect _insect;
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private void Start()
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{
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_vignette = base.gameObject.GetComponent<FastVignette>();
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_gameCmaera = base.gameObject.GetComponent<FieGameCamera>();
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_insect = UnityEngine.Object.FindObjectOfType<FieLevelObjectGlowInsect>();
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}
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private void Update()
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{
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if (!(_vignette == null) && !(_gameCmaera == null) && !(_gameCmaera.cameraOwner == null))
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{
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Vector3 vector = _gameCmaera.camera.WorldToScreenPoint(_gameCmaera.cameraOwner.centerTransform.position);
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_vignette.Center = new Vector2(vector.x / (float)Screen.width, vector.y / (float)Screen.height);
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_vignette.Darkness = 100f * Mathf.Clamp((Vector3.Distance(_gameCmaera.cameraOwner.centerTransform.position, _insect.transform.position) - minimumVignetteDistance) / maximumVignetteDistance, 0f, 1f);
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}
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}
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}
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}
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