FiE-Game/Assets/Scripts/FieNetworkPlayerInstance.cs

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2018-11-20 20:10:49 +01:00
using UnityEngine.Networking;
public class FieNetworkPlayerInstance : NetworkBehaviour
{
private void Start()
{
}
private void Update()
{
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
}