FiE-Game/Assets/Scripts/Fie/Utility/FieUtilRotater.cs

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2018-11-20 20:10:49 +01:00
using UnityEngine;
namespace Fie.Utility
{
[ExecuteInEditMode]
public class FieUtilRotater : MonoBehaviour
{
[SerializeField]
private Vector3 rotateAngleInSec = Vector3.zero;
private void Update()
{
base.transform.Rotate(rotateAngleInSec * Time.deltaTime);
}
}
}