FiE-Game/Assets/Scripts/Fie/UI/FieResultBar.cs

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C#
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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Utility;
using GameDataEditor;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Fie.UI
{
public class FieResultBar : MonoBehaviour
{
[SerializeField]
private FieUIConstant2DText _playerName;
[SerializeField]
private FieUGUIUtilityGauge _levelGauge;
[SerializeField]
private FieUIConstant2DText _levelText;
[SerializeField]
private TMP_Text _expText;
[SerializeField]
private FieUIConstant2DText _scoreText;
[SerializeField]
private FieResultLevelEffect _levelUpEffect;
[SerializeField]
private Image _rankImage;
[SerializeField]
private Image _bgImage;
[SerializeField]
private AudioSource _levelUpSound;
private FieResult.FieResultParameter _resultParam;
[SerializeField]
private Sprite[] _rankSprites = new Sprite[3];
private bool _isEndTransition;
public bool isEndTransitin => _isEndTransition;
public IEnumerator ScoreTransition()
{
_003CScoreTransition_003Ec__Iterator0 _003CScoreTransition_003Ec__Iterator = (_003CScoreTransition_003Ec__Iterator0)/*Error near IL_0032: stateMachine*/;
FieLevelInfo expInfo = FieManagerBehaviour<FieSaveManager>.I.GetLevelInfoByTotalExp(_resultParam.beforeExp);
_levelGauge.Initialize(0f, (float)expInfo.requiredExpToNextLevel, (float)expInfo.currentExpToNextLevel);
string levelLabel = FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_SKILL_TREE_LEVEL_LABEL);
string scoreLabel = FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_RESULT_SCORE);
levelLabel = levelLabel.Replace("___Value2___", expInfo.levelCap.ToString());
_levelText.replaceMethod = delegate(ref string text)
{
text = levelLabel.Replace("___Value1___", expInfo.level.ToString());
};
_expText.text = expInfo.currentExpToNextLevel.ToString() + " / " + expInfo.requiredExpToNextLevel;
_scoreText.replaceMethod = delegate(ref string text)
{
text = scoreLabel.Replace("___Value1___", "0");
};
if (_resultParam.gainedExp == 0)
{
_isEndTransition = true;
}
else
{
Tweener<TweenTypesInOutSine> gainedExptweener = new Tweener<TweenTypesInOutSine>();
gainedExptweener.InitTweener(3f, 0f, (float)_resultParam.gainedExp);
if (!gainedExptweener.IsEnd())
{
int gainedExp = (int)gainedExptweener.UpdateParameterFloat(Time.deltaTime);
_scoreText.TmpTextObject.text = scoreLabel.Replace("___Value1___", gainedExp.ToString());
yield return (object)null;
/*Error: Unable to find new state assignment for yield return*/;
}
_scoreText.TmpTextObject.text = scoreLabel.Replace("___Value1___", _resultParam.gainedExp.ToString());
_isEndTransition = true;
}
}
public IEnumerator GaugeTransition()
{
FieLevelInfo beforeLevelInfo = FieManagerBehaviour<FieSaveManager>.I.GetLevelInfoByTotalExp(_resultParam.beforeExp);
FieLevelInfo afterLevelInfo = FieManagerBehaviour<FieSaveManager>.I.GetLevelInfoByTotalExp(_resultParam.beforeExp + _resultParam.teamGainedExp);
int levelDiff = afterLevelInfo.level - beforeLevelInfo.level;
string levelLabel2 = FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_SKILL_TREE_LEVEL_LABEL);
levelLabel2 = levelLabel2.Replace("___Value2___", beforeLevelInfo.levelCap.ToString());
_levelText.TmpTextObject.text = levelLabel2.Replace("___Value1___", beforeLevelInfo.level.ToString());
_expText.text = beforeLevelInfo.currentExpToNextLevel.ToString() + " / " + beforeLevelInfo.requiredExpToNextLevel;
if (_resultParam.teamGainedExp == 0 || beforeLevelInfo.totalExp == afterLevelInfo.totalExp)
{
_isEndTransition = true;
}
else
{
Tweener<TweenTypesInOutSine> totalExptweener = new Tweener<TweenTypesInOutSine>();
totalExptweener.InitTweener(3f + 0.8f * (float)levelDiff, (float)beforeLevelInfo.totalExp, (float)afterLevelInfo.totalExp);
FieLevelInfo latestInfo = beforeLevelInfo;
if (!totalExptweener.IsEnd())
{
int currentExp = (int)totalExptweener.UpdateParameterFloat(Time.deltaTime);
FieLevelInfo currentLevelInfo = FieManagerBehaviour<FieSaveManager>.I.GetLevelInfoByTotalExp(currentExp);
if (latestInfo.level != currentLevelInfo.level)
{
_levelGauge.Initialize(0f, (float)currentLevelInfo.requiredExpToNextLevel, 0f);
_levelUpEffect.PlayLevelupAnimation();
_levelUpSound.Stop();
_levelUpSound.Play();
_levelText.TmpTextObject.text = levelLabel2.Replace("___Value1___", currentLevelInfo.level.ToString());
}
_levelGauge.SetValue((float)currentLevelInfo.currentExpToNextLevel, 0f);
if (currentLevelInfo.level != currentLevelInfo.levelCap)
{
_expText.text = currentLevelInfo.currentExpToNextLevel + " / " + currentLevelInfo.requiredExpToNextLevel;
yield return (object)null;
/*Error: Unable to find new state assignment for yield return*/;
}
_expText.text = "MAX";
latestInfo = currentLevelInfo;
}
if (latestInfo.level != afterLevelInfo.level)
{
_levelGauge.Initialize(0f, (float)afterLevelInfo.requiredExpToNextLevel, 0f);
_levelUpEffect.PlayLevelupAnimation();
_levelUpSound.Stop();
_levelUpSound.Play();
_levelText.TmpTextObject.text = levelLabel2.Replace("___Value1___", afterLevelInfo.level.ToString());
}
_levelGauge.SetValue((float)afterLevelInfo.currentExpToNextLevel, 0f);
if (afterLevelInfo.level == afterLevelInfo.levelCap)
{
_expText.text = "MAX";
}
else
{
_expText.text = afterLevelInfo.currentExpToNextLevel + " / " + afterLevelInfo.requiredExpToNextLevel;
}
_isEndTransition = true;
}
}
public void Initialize(FieResult.FieResultParameter resultParam, int rank)
{
switch (rank)
{
case 1:
_rankImage.sprite = _rankSprites[0];
break;
case 2:
_rankImage.sprite = _rankSprites[1];
break;
case 3:
_rankImage.sprite = _rankSprites[2];
break;
default:
_rankImage.sprite = null;
break;
}
GDEGameCharacterTypeData gDEGameCharacterTypeData = FieMasterData<GDEGameCharacterTypeData>.FindMasterData(delegate(GDEGameCharacterTypeData data)
{
if (data.ID == (int)resultParam.gameCharacterID)
{
return true;
}
return false;
});
if (gDEGameCharacterTypeData != null)
{
_bgImage.color = new Color(gDEGameCharacterTypeData.SymbolColor.R, gDEGameCharacterTypeData.SymbolColor.G, gDEGameCharacterTypeData.SymbolColor.B, 1f);
}
_resultParam = resultParam;
_playerName.replaceMethod = delegate(ref string text)
{
text = resultParam.userName;
};
_isEndTransition = false;
StartCoroutine(ScoreTransition());
}
public void StartExpTransition()
{
_isEndTransition = false;
StartCoroutine(GaugeTransition());
}
}
}