mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using GameDataEditor;
|
||
|
using Spine;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Ponies
|
||
|
{
|
||
|
public class FieStateMachinePoniesRevive : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
private enum RevivingState
|
||
|
{
|
||
|
STATE_START,
|
||
|
STATE_REVIVING
|
||
|
}
|
||
|
|
||
|
private RevivingState _revivingState;
|
||
|
|
||
|
private bool _isEnd;
|
||
|
|
||
|
private Type _nextState = typeof(FieStateMachineCommonIdle);
|
||
|
|
||
|
private List<Type> _allowedStateList = new List<Type>();
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
if (gameCharacter is FiePonies)
|
||
|
{
|
||
|
FiePonies fiePonies = gameCharacter as FiePonies;
|
||
|
if (_revivingState == RevivingState.STATE_START)
|
||
|
{
|
||
|
fiePonies.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_RESURRECTED));
|
||
|
fiePonies.emotionController.SetDefaultEmoteAnimationID(16);
|
||
|
TrackEntry trackEntry = fiePonies.animationManager.SetAnimation(13, isLoop: false, isForceSet: true);
|
||
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectPoniesRevive>(fiePonies.transform, Vector3.up);
|
||
|
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||
|
{
|
||
|
if (e.Data.Name == "finished")
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
};
|
||
|
trackEntry.Complete += delegate
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
};
|
||
|
_revivingState = RevivingState.STATE_REVIVING;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void initialize(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
FiePonies fiePonies = gameCharacter as FiePonies;
|
||
|
if (!(fiePonies == null))
|
||
|
{
|
||
|
fiePonies.damageSystem.resetHealthSystem();
|
||
|
fiePonies.isEnableCollider = false;
|
||
|
fiePonies.isEnableHeadTracking = false;
|
||
|
fiePonies.isEnableGravity = true;
|
||
|
fiePonies.isEnableAutoFlip = false;
|
||
|
fiePonies.isSpeakable = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void terminate(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
FiePonies fiePonies = gameCharacter as FiePonies;
|
||
|
if (!(fiePonies == null))
|
||
|
{
|
||
|
fiePonies.emotionController.RestoreEmotionFromDefaultData();
|
||
|
fiePonies.isSpeakable = true;
|
||
|
fiePonies.isEnableHeadTracking = true;
|
||
|
fiePonies.isEnableAutoFlip = true;
|
||
|
fiePonies.isEnableGravity = true;
|
||
|
fiePonies.isEnableCollider = true;
|
||
|
fiePonies.setGravityRate(1f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _isEnd;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return _nextState;
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
return _allowedStateList;
|
||
|
}
|
||
|
}
|
||
|
}
|