mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
|
using Fie.Object;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Ponies.Twilight
|
||
|
{
|
||
|
[FiePrefabInfo("Prefabs/Twilight/Power/TwiilghtSummonTrapExplosion")]
|
||
|
public class FieEmitObjectTwilightSummonTrap : FieEmittableObjectBase
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private float ExplodeDuration = 0.5f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float ExplodeWarmup = 0.5f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float ExplodeDestroyDuration = 1f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float ExplodePysicalForce = 1f;
|
||
|
|
||
|
private bool _isEndUpdate;
|
||
|
|
||
|
private float _lifeCount;
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
if (!_isEndUpdate)
|
||
|
{
|
||
|
_lifeCount += Time.deltaTime;
|
||
|
if (_lifeCount > ExplodeDuration)
|
||
|
{
|
||
|
destoryEmitObject(ExplodeDestroyDuration);
|
||
|
_isEndUpdate = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnTriggerStay(Collider collider)
|
||
|
{
|
||
|
if (!_isEndUpdate && !(_lifeCount > ExplodeDuration + ExplodeWarmup) && !(_lifeCount < ExplodeWarmup) && collider.gameObject.tag == getHostileTagString())
|
||
|
{
|
||
|
FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||
|
if (fieGameCharacter != null)
|
||
|
{
|
||
|
Vector3 a = collider.ClosestPointOnBounds(base.transform.position);
|
||
|
Vector3 vector = a - base.transform.position;
|
||
|
vector = new Vector3(vector.x, 0f, vector.z).normalized;
|
||
|
fieGameCharacter.resetMoveForce();
|
||
|
fieGameCharacter.setMoveForce(vector * ExplodePysicalForce, 0f, useRound: false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|