FiE-Game/Assets/Scripts/Fie/AI/FieAITaskPoniesOwnerTracking.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using Fie.Ponies;
using UnityEngine;
namespace Fie.AI
{
public class FieAITaskPoniesOwnerTracking : FieAITaskBase
{
public override bool Task(FieAITaskController manager)
{
if (FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter == null)
{
return true;
}
float num = Vector3.Distance(manager.ownerCharacter.transform.position, FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position);
if (!(num > 2.5f))
{
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesIdle>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Base);
return true;
}
Vector3 vector = FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.transform.position - manager.ownerCharacter.transform.position;
vector.y = vector.z;
vector.z = 0f;
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
return false;
}
}
}