FiE-Game/src/Fie.Utility/FieParticlePlaygroundPositionNormalizer.cs

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2018-11-20 20:10:49 +01:00
using UnityEngine;
namespace Fie.Utility
{
public class FieParticlePlaygroundPositionNormalizer : MonoBehaviour
{
[SerializeField]
private Transform sourceTransform;
private const float ROTATION_LOCK_DELAY = 0.1f;
private Vector3 defaultPosition = Vector3.zero;
private Quaternion defaultRotation = Quaternion.identity;
private float rotationLockTimer;
private bool isEnableSync;
private void OnEnable()
{
if (sourceTransform != null)
{
defaultPosition = sourceTransform.position;
defaultRotation = sourceTransform.rotation;
}
rotationLockTimer = 0f;
}
private void Update()
{
if (!(sourceTransform == null))
{
if (rotationLockTimer < 0.1f)
{
rotationLockTimer += Time.deltaTime;
defaultRotation = sourceTransform.rotation;
}
base.transform.position = defaultPosition;
base.transform.rotation = defaultRotation;
}
}
}
}