mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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23 lines
769 B
C#
23 lines
769 B
C#
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using Fie.Manager;
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using Fie.Scene;
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using UnityEngine;
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namespace Fie.Core
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{
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public class FieBootstrap : MonoBehaviour
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{
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private static bool _isBootedFromBootStrap;
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public static bool isBootedFromBootStrap => _isBootedFromBootStrap;
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private void Start()
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{
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FieManagerFactory.I.StartUp();
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FieManagerBehaviour<FieSceneManager>.I.LoadScene(new FieSceneTitle(), allowSceneActivation: true, FieFaderManager.FadeType.OUT_TO_WHITE, FieFaderManager.FadeType.IN_FROM_WHITE, 1.5f);
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_isBootedFromBootStrap = true;
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FieManagerBehaviour<FieAudioManager>.I.ChangeMixerVolume(0f, 0.5f, FieAudioManager.FieAudioMixerType.BGM, FieAudioManager.FieAudioMixerType.Voice, FieAudioManager.FieAudioMixerType.SE);
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UnityEngine.Object.Destroy(base.gameObject);
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}
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}
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}
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