FiE-Game/Assets/Scripts/Fie/Voice/FieVoiceSpeaker.cs

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2018-11-20 20:10:49 +01:00
using UnityEngine;
namespace Fie.Voice
{
[RequireComponent(typeof(AudioSource))]
public class FieVoiceSpeaker : MonoBehaviour
{
private AudioSource _speaker;
public AudioSource audioSource => _speaker;
private void Awake()
{
_speaker = base.gameObject.GetComponent<AudioSource>();
}
}
}