mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
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using System.Reflection;
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using UnityEngine;
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namespace Fie.Utility
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{
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public class FiePostProcessContainer : MonoBehaviour
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{
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public virtual void AttachPostProcessEffect(GameObject targetObject)
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{
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MonoBehaviour[] components = base.transform.GetComponents<MonoBehaviour>();
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if (components != null && components.Length > 0)
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{
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MonoBehaviour[] array = components;
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foreach (MonoBehaviour monoBehaviour in array)
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{
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if (monoBehaviour.GetType() != typeof(UnityEngine.Camera) && monoBehaviour.GetType() != typeof(FiePostProcessContainer))
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{
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Component component = targetObject.GetComponent(monoBehaviour.GetType());
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if (component == null)
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{
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component = targetObject.AddComponent(monoBehaviour.GetType());
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if (component == null)
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{
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continue;
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}
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}
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FieldInfo[] fields = monoBehaviour.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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int num = 0;
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for (num = 0; num < fields.Length; num++)
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{
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object value = fields[num].GetValue(monoBehaviour);
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fields[num].SetValue(component, value);
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}
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}
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}
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}
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}
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public virtual void PostHook(GameObject targetObject)
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{
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}
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}
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}
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