mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-28 00:07:58 +01:00
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
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using Fie.Manager;
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using GameDataEditor;
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using UnityEngine;
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namespace Fie.UI
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{
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public class FieUIConstant2DText : FieUITextMeshProObject
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{
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public delegate void FieConstantTextReplaceCallback(ref string targetString);
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public FieConstantTextReplaceCallback replaceMethod;
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[SerializeField]
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private string _constantTextDataKey;
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private new void Awake()
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{
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base.Awake();
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InitializeText();
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}
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private void Start()
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{
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InitializeText();
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}
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private void OnEnable()
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{
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InitializeText();
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}
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public override void InitializeText()
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{
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if (_constantTextDataKey != null && !(base.TmpTextObject == null))
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{
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GDEConstantTextListData constantTextData;
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string targetString = FieLocalizeUtility.GetConstantText(_constantTextDataKey, out constantTextData);
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if (replaceMethod != null)
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{
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replaceMethod(ref targetString);
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}
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_tmpTextObject.font = ((!constantTextData.ForceEnableToUseEnglishFont) ? FieManagerBehaviour<FieEnvironmentManager>.I.currentFont : FieManagerBehaviour<FieEnvironmentManager>.I.englishFont);
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_tmpTextObject.text = targetString;
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_tmpTextObject.ForceMeshUpdate();
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}
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}
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}
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}
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