FiE-Game/Assets/Scripts/Fie/UI/FieSkillTreeEndPoint.cs

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2018-11-20 20:10:49 +01:00
using GameDataEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Fie.UI
{
public class FieSkillTreeEndPoint : Selectable, IPointerEnterHandler, IPointerDownHandler, IEventSystemHandler
{
public enum EndPointState
{
INITIALIZED = -1,
LOCKED,
UNLOCKED
}
public delegate void FieSkillTreeEndPointClickCallback(FieSkillTreeEndPoint clickedEndPoint);
[SerializeField]
private PKFxFX _enabledEffect;
[SerializeField]
private PKFxFX _disabledEffect;
[SerializeField]
private PKFxFX _lineObject;
[SerializeField]
private UnityEngine.Camera _eventCamera;
private PKFxManager.Attribute _enabledEffectColorAttribute = new PKFxManager.Attribute("RGB", Vector4.one);
private PKFxManager.Attribute _lineEffectBeginColorAttribute = new PKFxManager.Attribute("RGBstart", Vector3.one);
private PKFxManager.Attribute _lineEffectEndColorAttribute = new PKFxManager.Attribute("RGBend", Vector3.one);
private PKFxManager.Attribute _lineEffectTargetVectorAttribute = new PKFxManager.Attribute("Target", Vector3.one);
private FieSkillTreeSelectablePoint _parent;
private GDESkillTreeData _assigendSkillData;
private BoxCollider _collider;
private EndPointState _state = EndPointState.INITIALIZED;
public FieSkillTreeSelectablePoint parent => _parent;
public EndPointState state
{
get
{
return _state;
}
set
{
UpdateEffectState(value);
}
}
public GDESkillTreeData assigendSkillData => _assigendSkillData;
public event FieSkillTreeEndPointClickCallback clickedEvent;
private void UpdateEffectState(EndPointState targetState)
{
if (targetState != _state)
{
switch (targetState)
{
case EndPointState.UNLOCKED:
if (_state == EndPointState.LOCKED)
{
_disabledEffect.StopEffect();
}
_enabledEffect.SetAttribute(_enabledEffectColorAttribute);
_enabledEffect.StopEffect();
_enabledEffect.StartEffect();
break;
case EndPointState.LOCKED:
if (_state == EndPointState.UNLOCKED)
{
_enabledEffect.StopEffect();
}
_disabledEffect.StopEffect();
_disabledEffect.StartEffect();
break;
}
}
_state = targetState;
}
public void AssignSkillData(GDESkillTreeData skillData)
{
if (skillData != null)
{
_assigendSkillData = skillData;
if (_assigendSkillData.UIColor != null)
{
_enabledEffectColorAttribute.ValueFloat4 = new Vector4(_assigendSkillData.UIColor.R, _assigendSkillData.UIColor.G, _assigendSkillData.UIColor.B, _assigendSkillData.UIColor.W);
}
}
}
private new void Awake()
{
base.Awake();
_parent = base.gameObject.GetComponentInParent<FieSkillTreeSelectablePoint>();
_collider = base.gameObject.GetComponent<BoxCollider>();
}
public new void OnPointerEnter(PointerEventData eventData)
{
if (base.interactable)
{
EventSystem.current.SetSelectedGameObject(base.gameObject);
}
}
public new void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
GetComponent<EventTrigger>().OnSubmit(eventData);
}
private void Update()
{
if (_state == EndPointState.INITIALIZED)
{
state = EndPointState.LOCKED;
}
}
private new void OnDisable()
{
base.OnDisable();
_state = EndPointState.INITIALIZED;
_enabledEffect.StopEffect();
_disabledEffect.StopEffect();
_lineObject.StopEffect();
}
public void DisableLineEffct()
{
_lineObject.StopEffect();
}
public void ConnectLineToEndPoint(FieSkillTreeEndPoint fieSkillTreeEndPoint)
{
_lineObject.StopEffect();
if (_state == EndPointState.INITIALIZED)
{
state = EndPointState.LOCKED;
}
if (!(fieSkillTreeEndPoint == null))
{
if (state == EndPointState.UNLOCKED)
{
_lineEffectBeginColorAttribute.ValueFloat3 = new Vector4(_assigendSkillData.UIColor.R, _assigendSkillData.UIColor.G, _assigendSkillData.UIColor.B);
_lineEffectEndColorAttribute.ValueFloat3 = new Vector3(fieSkillTreeEndPoint.assigendSkillData.UIColor.R, fieSkillTreeEndPoint.assigendSkillData.UIColor.G, fieSkillTreeEndPoint.assigendSkillData.UIColor.B);
}
else if (state == EndPointState.LOCKED)
{
_lineEffectBeginColorAttribute.ValueFloat3 = new Vector3(0.05f, 0.05f, 0.05f);
_lineEffectEndColorAttribute.ValueFloat3 = new Vector3(0.05f, 0.05f, 0.05f);
}
Vector3 vector = base.transform.position - fieSkillTreeEndPoint.transform.position;
_lineEffectTargetVectorAttribute.ValueFloat3 = fieSkillTreeEndPoint.transform.position - base.transform.position;
_lineObject.SetAttribute(_lineEffectTargetVectorAttribute);
_lineObject.SetAttribute(_lineEffectBeginColorAttribute);
_lineObject.SetAttribute(_lineEffectEndColorAttribute);
_lineObject.StopEffect();
_lineObject.StartEffect();
}
}
}
}