mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
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using Fie.Object;
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using System;
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using System.Collections.Generic;
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namespace Fie.Ponies.Twilight
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{
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public class FieStateMachineTwilightAttackIdle : FieStateMachineGameCharacterBase
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{
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private Type _nextState;
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private bool _isEnd;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (!_isEnd)
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{
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FieTwilight fieTwilight = gameCharacter as FieTwilight;
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if (!(fieTwilight == null) && fieTwilight.baseAttackChargedForce > 0f)
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{
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_nextState = typeof(FieStateMachineTwilightBaseShotActivator);
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_isEnd = true;
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}
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachineTwilightBaseShotCharging));
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list.Add(typeof(FieStateMachineTwilightForceField));
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list.Add(typeof(FieStateMachineTwilightSparklyCannon));
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list.Add(typeof(FieStateMachineTwilightSummonArrow));
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return list;
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}
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public override bool isNotNetworkSync()
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{
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return true;
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}
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}
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}
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