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22 lines
397 B
C#
22 lines
397 B
C#
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using Fie.Object;
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using UnityEngine;
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namespace Fie.Ponies.Twilight
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{
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[FiePrefabInfo("Prefabs/Twilight/Power/TwilightForceFieldEmitEffects")]
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public class FieEmitObjectTwilightForceFieldEmitEffect : FieEmittableObjectBase
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{
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[SerializeField]
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private float duration = 3f;
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public override void awakeEmitObject()
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{
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destoryEmitObject(duration);
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}
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private void Update()
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{
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}
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}
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}
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