FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RainbowDash/FieStateMachineRainbowDashOmniSmashStart.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using GameDataEditor;
using Spine.Unity;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Ponies.RainbowDash
{
public class FieStateMachineRainbowDashOmniSmashStart : FieStateMachineGameCharacterBase
{
private enum AttackState
{
ACTIVATE,
ATTACKING,
DISAPPEAR
}
private const float ATTACKING_DURATION = 0.3f;
private const float OMNI_SMASH_MOVING_DISTANCE = 3f;
private const float OMNI_SMASH_NEXT_STATE_DELAY = 0.3f;
private Type _nextState = typeof(FieStateMachineRainbowDashFlying);
private bool _isEnd;
private bool _isFinished;
private AttackState _prepareState;
private float _attackDealyCounter;
private Vector3 _initInputVec = Vector3.zero;
private Vector3 _movintTargetPos = Vector3.zero;
private Vector3 _attackingTargetPos = Vector3.zero;
private Vector3 _reverseDirection = Vector3.zero;
private Tweener<TweenTypesInOutSine> _movingTweener = new Tweener<TweenTypesInOutSine>();
private FieEmitObjectRainbowDashDoublePaybackAttackingEffect _attackingEffect;
public override void updateState<T>(ref T gameCharacter)
{
if (!_isEnd && gameCharacter is FieRainbowDash)
{
FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
switch (_prepareState)
{
case AttackState.ACTIVATE:
if (fieRainbowDash.detector.lockonTargetObject == null)
{
_nextState = typeof(FieStateMachineCommonIdle);
_isEnd = true;
}
else
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashOmniSmashActivationEffect>(fieRainbowDash.centerTransform, Vector3.up);
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashOmniSmashTrailEffect>(fieRainbowDash.centerTransform, Vector3.up);
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashOmniSmashFirstHit>(fieRainbowDash.centerTransform, fieRainbowDash.flipDirectionVector, null, fieRainbowDash);
fieRainbowDash.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_USED_ABILITY));
fieRainbowDash.animationManager.SetAnimation(39, isLoop: true, isForceSet: true);
Vector3 vector = fieRainbowDash.detector.lockonTargetObject.centerTransform.position - fieRainbowDash.centerTransform.position;
_movintTargetPos = fieRainbowDash.detector.lockonTargetObject.centerTransform.position + vector.normalized * 3f;
float maxDistance = Vector3.Distance(fieRainbowDash.centerTransform.position, _movintTargetPos);
int layerMask = 512;
if (Physics.Raycast(fieRainbowDash.centerTransform.position, vector.normalized, out RaycastHit hitInfo, maxDistance, layerMask) && hitInfo.collider.tag == "Floor")
{
_movintTargetPos = hitInfo.point + Vector3.up * 0.5f;
}
_attackingTargetPos = _movintTargetPos;
UpdateRotation(fieRainbowDash);
_movingTweener.InitTweener(0.3f, fieRainbowDash.transform.position, _movintTargetPos);
fieRainbowDash.CalcOmniSmashAttackCount();
_prepareState = AttackState.ATTACKING;
}
break;
case AttackState.ATTACKING:
if (!_movingTweener.IsEnd())
{
fieRainbowDash.position = _movingTweener.UpdateParameterVec3(Time.deltaTime);
}
else
{
fieRainbowDash.animationManager.SetAnimation(24, isLoop: false, isForceSet: true);
_prepareState = AttackState.DISAPPEAR;
}
break;
case AttackState.DISAPPEAR:
if (fieRainbowDash.detector.lockonTargetObject == null)
{
fieRainbowDash.position = _attackingTargetPos;
_nextState = typeof(FieStateMachineRainbowDashOmniSmashFinish);
_isEnd = true;
}
_attackDealyCounter += Time.deltaTime;
if (_attackDealyCounter > 0.3f)
{
_nextState = typeof(FieStateMachineRainbowDashOmniSmashLoop);
_isEnd = true;
}
break;
}
}
}
private void UpdateRotation(FieRainbowDash rainbowDash)
{
if (!(rainbowDash.rootBone == null))
{
rainbowDash.setFlipByVector(_attackingTargetPos - rainbowDash.transform.position);
Vector3 vector = rainbowDash.transform.position - _attackingTargetPos;
vector.z = 0f;
vector.Normalize();
rainbowDash.rootBone.mode = SkeletonUtilityBone.Mode.Override;
rainbowDash.rootBone.overrideAlpha = 1f;
if (vector != Vector3.zero)
{
rainbowDash.rootBone.transform.localRotation = Quaternion.LookRotation(vector) * Quaternion.AngleAxis((rainbowDash.flipState != 0) ? 270f : (-90f), Vector3.up);
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
if (!(fieRainbowDash == null))
{
fieRainbowDash.Decloack();
fieRainbowDash.isEnableCollider = false;
fieRainbowDash.isEnableHeadTracking = false;
fieRainbowDash.isEnableAutoFlip = false;
fieRainbowDash.isEnableGravity = false;
fieRainbowDash.resetMoveForce();
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
if (!(fieRainbowDash == null))
{
fieRainbowDash.isEnableHeadTracking = true;
fieRainbowDash.isEnableGravity = true;
fieRainbowDash.isEnableAutoFlip = true;
fieRainbowDash.isEnableCollider = true;
fieRainbowDash.rootBone.transform.localRotation = Quaternion.identity;
fieRainbowDash.resetMoveForce();
}
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachineRainbowDashOmniSmashLoop));
return list;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
}
}