FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RainbowDash/FieEmitObjectRainbowDashStabAttack.cs

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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using GameDataEditor;
using PigeonCoopToolkit.Effects.Trails;
using UnityEngine;
namespace Fie.Ponies.RainbowDash
{
[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashStabAttack")]
public class FieEmitObjectRainbowDashStabAttack : FieEmittableObjectBase
{
[SerializeField]
private float DURATION = 0.3f;
[SerializeField]
private float TRAIL_DURATION = 0.4f;
[SerializeField]
private float DAMAGE_DURATION = 0.2f;
[Range(0f, 4f)]
[SerializeField]
private int GAIND_AWESOME_COUNT = 1;
[SerializeField]
private float RAINBOW_DASH_STAB_ATTACK_PULL_FORCE = 8f;
[SerializeField]
private SmoothTrail _airKickTrail;
private float _lifeTimeCount;
private bool _isEndUpdate;
public override void awakeEmitObject()
{
_airKickTrail.Emit = true;
}
public void Update()
{
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= DURATION)
{
_isEndUpdate = true;
destoryEmitObject();
}
if (_lifeTimeCount >= TRAIL_DURATION)
{
_airKickTrail.Emit = false;
}
if (initTransform != null)
{
base.transform.position = initTransform.position;
}
}
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && !(_lifeTimeCount > DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
{
FieRainbowDash fieRainbowDash = base.ownerCharacter as FieRainbowDash;
if (!(fieRainbowDash == null))
{
FieDamage defaultDamageObject = getDefaultDamageObject();
float damage = defaultDamageObject.damage;
float num = defaultDamageObject.damage;
bool flag = false;
FieCollider component = collider.gameObject.GetComponent<FieCollider>();
if (!(component == null))
{
FieGameCharacter parentGameCharacter = component.getParentGameCharacter();
if (parentGameCharacter != null && Vector3.Dot(fieRainbowDash.flipDirectionVector, parentGameCharacter.flipDirectionVector) > 0f)
{
flag = true;
}
GDESkillTreeData skill = fieRainbowDash.GetSkill(FieConstValues.FieSkill.LOYALTY_RAINBLOW_LV1_1);
if (skill != null)
{
num += damage * skill.Value1;
}
GDESkillTreeData skill2 = fieRainbowDash.GetSkill(FieConstValues.FieSkill.LOYALTY_RAINBLOW_LV3_1);
if (skill2 != null)
{
num += damage * skill2.Value1;
}
if (flag)
{
defaultDamageObject.damage = num * 3f;
}
FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, defaultDamageObject);
if (fieGameCharacter != null)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashHitEffectStab>(base.transform, collider.ClosestPointOnBounds(base.transform.position));
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_MIDDLE);
if (base.ownerCharacter != null && fieRainbowDash != null)
{
fieRainbowDash.requestSetAwesomeEffect(GAIND_AWESOME_COUNT);
}
fieGameCharacter.setMoveForce(directionalVec * (RAINBOW_DASH_STAB_ATTACK_PULL_FORCE * -1f), 0f, useRound: false);
}
}
}
}
}
}
}