FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RainbowDash/FieEmitObjectRainbowDashBaseAttack1.cs

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C#
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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using Fie.Object;
using PigeonCoopToolkit.Effects.Trails;
using UnityEngine;
namespace Fie.Ponies.RainbowDash
{
[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashBaseAttack1")]
public class FieEmitObjectRainbowDashBaseAttack1 : FieEmittableObjectBase
{
[SerializeField]
private float DURATION = 1.5f;
[SerializeField]
private float TRAIL_DURATION = 0.4f;
[SerializeField]
private float DAMAGE_DURATION = 0.5f;
[SerializeField]
private SmoothTrail _airKickTrail;
private float _lifeTimeCount;
private bool _isEndTrail;
private bool _isEndUpdate;
public override void awakeEmitObject()
{
_airKickTrail.Emit = true;
}
public void Update()
{
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= TRAIL_DURATION)
{
_airKickTrail.Emit = false;
}
if (_lifeTimeCount >= DURATION)
{
destoryEmitObject();
}
if (initTransform != null)
{
base.transform.position = initTransform.position;
base.transform.rotation = initTransform.rotation;
}
}
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && !(_lifeTimeCount > DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
{
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
if (x != null)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashHitEffectSmall>(base.transform, collider.ClosestPointOnBounds(base.transform.position));
}
}
}
}
}