mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 17:57:59 +01:00
79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using GameDataEditor;
|
||
|
using System;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Ponies.Applejack
|
||
|
{
|
||
|
public class FieStateMachineApplejackBaseAttack : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
private bool _isEnd;
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
if (!_isEnd && gameCharacter is FieApplejack)
|
||
|
{
|
||
|
FieApplejack fieApplejack = gameCharacter as FieApplejack;
|
||
|
if (true)
|
||
|
{
|
||
|
Vector3 vector = (fieApplejack.flipState != 0) ? Vector3.right : Vector3.left;
|
||
|
Type type = fieApplejack.getStateMachine().nowStateType();
|
||
|
if (fieApplejack.groundState == FieObjectGroundState.Grounding)
|
||
|
{
|
||
|
if (type == typeof(FieStateMachineApplejackRopeAction))
|
||
|
{
|
||
|
fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireKickRift), isForceSet: false);
|
||
|
}
|
||
|
else if (type == typeof(FieStateMachineApplejackFirePunch))
|
||
|
{
|
||
|
fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireKick), isForceSet: false);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFirePunch), isForceSet: false);
|
||
|
}
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
else if (fieApplejack.groundState == FieObjectGroundState.Flying)
|
||
|
{
|
||
|
if (type == typeof(FieStateMachineApplejackRopeActionAir))
|
||
|
{
|
||
|
fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireAirDouble), isForceSet: false);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fieApplejack.getStateMachine().setState(typeof(FieStateMachineApplejackFireAir), isForceSet: false);
|
||
|
}
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_BASE_ATTACK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_BASE_ATTACK));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void emitShot()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _isEnd;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return typeof(FieStateMachinePoniesAttackIdle);
|
||
|
}
|
||
|
|
||
|
public override bool isNotNetworkSync()
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|