FiE-Game/Assets/Scripts/Fie/PlayMaker/FieUIOptionWindowForPlayMaker.cs

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2018-11-20 20:10:49 +01:00
using Fie.UI;
using HutongGames.PlayMaker;
namespace Fie.PlayMaker
{
[ActionCategory("Friendship is Epic")]
public class FieUIOptionWindowForPlayMaker : FsmStateAction
{
public enum OptionScreenActionType
{
OPEN,
WAIT_FOR_CLOSE
}
[RequiredField]
public OptionScreenActionType _optionScreenActionType;
[RequiredField]
public FieUIOptionWindow _optionScreenComponent;
[RequiredField]
public FsmEvent EventToSend;
public override void OnEnter()
{
if (!base.Finished)
{
if (_optionScreenComponent == null)
{
base.Fsm.Event(EventToSend);
Finish();
}
else
{
switch (_optionScreenActionType)
{
case OptionScreenActionType.OPEN:
_optionScreenComponent.gameObject.SetActive(value: true);
_optionScreenComponent.ShowOptionalScreen();
base.Fsm.Event(EventToSend);
Finish();
break;
case OptionScreenActionType.WAIT_FOR_CLOSE:
_optionScreenComponent.gameObject.SetActive(value: true);
_optionScreenComponent.optionScreenCloseEvent += closedCallback;
break;
}
}
}
}
private void closedCallback()
{
base.Fsm.Event(EventToSend);
Finish();
}
public override void OnExit()
{
_optionScreenComponent.optionScreenCloseEvent -= closedCallback;
base.OnExit();
}
}
}