FiE-Game/Assets/Scripts/Fie/AI/FieAITaskFlightlingFly.cs

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2018-11-20 20:10:49 +01:00
using Fie.Enemies.HoovesRaces.Flightling;
using UnityEngine;
namespace Fie.AI
{
public class FieAITaskFlightlingFly : FieAITaskBase
{
private enum FlightState
{
PREPARE,
SET_ARTITUDE,
DO
}
public const float HORMING_DISTANCE = 4f;
private const int FLY_COUNT = 2;
private const float MAXIMUM_FLYING_COUNT = 3f;
private const float FLYING_DURATION = 0.75f;
private const float FLY_VECTOR_RANGE_X_MAX = 0.5f;
private const float FLY_VECTOR_RANGE_X_MIN = 0.1f;
private float _lifeCount;
private int _flyingCount;
private bool _isEndState;
private FlightState _state;
public override void Initialize(FieAITaskController manager)
{
_lifeCount = 0f;
_flyingCount = 0;
_isEndState = false;
_state = FlightState.PREPARE;
}
public override bool Task(FieAITaskController manager)
{
_lifeCount += Time.deltaTime;
if (_lifeCount > 3f)
{
return true;
}
if (!(manager.ownerCharacter != null))
{
return true;
}
switch (_state)
{
case FlightState.PREPARE:
manager.ownerCharacter.RequestToChangeState<FieStateMachineFlightlingFly>(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Base);
_state = FlightState.SET_ARTITUDE;
break;
case FlightState.SET_ARTITUDE:
{
if (_flyingCount >= 2)
{
nextStateWeightList[typeof(FieAITaskFlightlingShot)] = 100;
return true;
}
if (manager.ownerCharacter.detector.lockonTargetObject == null)
{
return true;
}
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.transform.position);
if (num > 4f && manager.ownerCharacter.groundState != 0)
{
nextStateWeightList[typeof(FieAITaskFlightlingFlyMove)] = 100;
return true;
}
FieStateMachineFlightlingFly fieStateMachineFlightlingFly2 = manager.ownerCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachineFlightlingFly;
if (fieStateMachineFlightlingFly2 == null)
{
return true;
}
Vector3 vector = Vector3.down;
if (manager.ownerCharacter.groundState != 0)
{
float num2 = Random.Range(0.1f, 0.5f);
if (Random.Range(0, 100) >= 50)
{
num2 *= -1f;
}
vector += new Vector3(num2, 0f, 0f);
}
vector.Normalize();
Vector3 vector2 = fieStateMachineFlightlingFly2.calcArtitude(manager.ownerCharacter, vector);
if (!(vector2 != Vector3.zero))
{
return true;
}
fieStateMachineFlightlingFly2.setNextPosition(manager.ownerCharacter.position, vector2, 0.75f);
_flyingCount++;
_state = FlightState.DO;
break;
}
case FlightState.DO:
{
FieStateMachineFlightlingFly fieStateMachineFlightlingFly = manager.ownerCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachineFlightlingFly;
if (fieStateMachineFlightlingFly != null && fieStateMachineFlightlingFly.isEndMoving())
{
_state = FlightState.SET_ARTITUDE;
}
break;
}
}
return false;
}
}
}