FiE-Game/Assets/Scripts/Fie/AI/FieAIHateController.cs

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using Fie.Object;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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namespace Fie.AI {
public class FieAIHateController : FieAIControllerBase {
private float MAXIMUM_STACKED_HATE = 6;
private Dictionary<int, IEnumerator> _hateCorutine = new Dictionary<int, IEnumerator>();
private Dictionary<int, float> _hateList = new Dictionary<int, float>();
private void Start() {
_ownerCharacter.damageSystem.damagedEvent += delegate (FieGameCharacter attacker, FieDamage damage) {
if (attacker != null && damage != null && PhotonNetwork.isMasterClient) {
AddHate(attacker, damage.hate);
}
};
}
private void AddHate(FieGameCharacter attaker, float hate) {
if (!(attaker == null)) {
int instanceID = attaker.GetInstanceID();
if (_hateCorutine.ContainsKey(instanceID)) {
StopCoroutine(_hateCorutine[instanceID]);
}
if (!_hateList.ContainsKey(instanceID)) {
_hateList[instanceID] = hate;
} else {
_hateList[instanceID] = Mathf.Min(_hateList[instanceID] + hate, MAXIMUM_STACKED_HATE);
}
_hateCorutine[instanceID] = CalculateHateCoroutine(instanceID);
StartCoroutine(_hateCorutine[instanceID]);
}
}
private void Update() {
updateLockonTargetByHate();
}
private void updateLockonTargetByHate() {
if (_hateList.Count > 0) {
bool flag = false;
int instanceId = 0;
float num = 0;
foreach (KeyValuePair<int, float> hate in _hateList) {
if (num < hate.Value) {
instanceId = hate.Key;
flag = true;
}
num = Mathf.Max(num, hate.Value);
}
if (flag) {
_ownerCharacter.detector.ChangeLockonTargetByInstanceID(instanceId);
}
}
}
private IEnumerator CalculateHateCoroutine(int attackerInstanceId) {
if (_hateList.ContainsKey(attackerInstanceId)) {
_hateList[attackerInstanceId] -= Time.deltaTime;
if (_hateList[attackerInstanceId] > 0) {
yield return 0;
}
_hateList.Remove(attackerInstanceId);
}
if (_hateCorutine.ContainsKey(attackerInstanceId)) {
_hateCorutine.Remove(attackerInstanceId);
}
yield return null;
}
}
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}