mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
74 lines
2 KiB
C#
74 lines
2 KiB
C#
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using Fie.Manager;
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using GameDataEditor;
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public class FieLocalizeUtility
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{
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public const string META_TAG_VALUE1 = "___Value1___";
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public const string META_TAG_VALUE2 = "___Value2___";
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public const string META_TAG_VALUE3 = "___Value3___";
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public const string META_TAG_VALUE4 = "___Value5___";
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public const string META_TAG_VALUE5 = "___Value5___";
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public static string GetConstantText(string key)
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{
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GDEConstantTextListData constantTextData;
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return GetConstantText(key, out constantTextData);
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}
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public static string GetConstantText(string key, out GDEConstantTextListData constantTextData)
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{
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string result = string.Empty;
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constantTextData = FieMasterData<GDEConstantTextListData>.I.GetMasterData(key);
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if (constantTextData == null)
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{
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return string.Empty;
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}
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switch (FieManagerBehaviour<FieEnvironmentManager>.I.currentLanguage)
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{
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case FieEnvironmentManager.Language.English:
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result = constantTextData.English;
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break;
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case FieEnvironmentManager.Language.Japanese:
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result = constantTextData.Japanese;
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break;
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case FieEnvironmentManager.Language.French:
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result = constantTextData.French;
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break;
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}
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return result;
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}
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public static string GetWordScriptText(string key)
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{
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GDEWordScriptsListData constantTextData;
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return GetWordScriptText(key, out constantTextData);
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}
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public static string GetWordScriptText(string key, out GDEWordScriptsListData constantTextData)
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{
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string result = string.Empty;
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constantTextData = FieMasterData<GDEWordScriptsListData>.I.GetMasterData(key);
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if (constantTextData == null)
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{
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return string.Empty;
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}
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switch (FieManagerBehaviour<FieEnvironmentManager>.I.currentLanguage)
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{
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case FieEnvironmentManager.Language.English:
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result = constantTextData.EnglishCaption;
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break;
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case FieEnvironmentManager.Language.Japanese:
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result = constantTextData.JapaneseCaption;
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break;
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case FieEnvironmentManager.Language.French:
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result = constantTextData.FrenchCaption;
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break;
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}
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return result;
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}
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}
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