mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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45 lines
916 B
C#
45 lines
916 B
C#
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using UnityEngine;
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namespace Fie.Utility
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{
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public class FieParticlePlaygroundPositionNormalizer : MonoBehaviour
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{
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[SerializeField]
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private Transform sourceTransform;
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private const float ROTATION_LOCK_DELAY = 0.1f;
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private Vector3 defaultPosition = Vector3.zero;
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private Quaternion defaultRotation = Quaternion.identity;
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private float rotationLockTimer;
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private bool isEnableSync;
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private void OnEnable()
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{
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if (sourceTransform != null)
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{
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defaultPosition = sourceTransform.position;
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defaultRotation = sourceTransform.rotation;
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}
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rotationLockTimer = 0f;
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}
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private void Update()
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{
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if (!(sourceTransform == null))
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{
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if (rotationLockTimer < 0.1f)
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{
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rotationLockTimer += Time.deltaTime;
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defaultRotation = sourceTransform.rotation;
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}
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base.transform.position = defaultPosition;
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base.transform.rotation = defaultRotation;
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}
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}
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}
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}
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