mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
50 lines
930 B
C#
50 lines
930 B
C#
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Fie.UI
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{
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[RequireComponent(typeof(AudioSource))]
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public class FieUISoundPlayer : MonoBehaviour, ISubmitHandler, IDeselectHandler, ISelectHandler, IEventSystemHandler
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{
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[SerializeField]
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private AudioClip _exitSound;
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[SerializeField]
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private AudioClip _enterSound;
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[SerializeField]
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private AudioClip _clickedSound;
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private AudioSource _audioSource;
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public void Awake()
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{
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_audioSource = GetComponent<AudioSource>();
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}
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public void OnDeselect(BaseEventData eventData)
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{
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if (_exitSound != null)
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{
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_audioSource.PlayOneShot(_exitSound);
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}
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}
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public void OnSelect(BaseEventData eventData)
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{
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if (_enterSound != null)
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{
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_audioSource.PlayOneShot(_enterSound);
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}
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}
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public void OnSubmit(BaseEventData eventData)
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{
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if (_clickedSound != null)
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{
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_audioSource.PlayOneShot(_clickedSound);
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}
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}
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}
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}
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