FiE-Game/Assets/Scripts/Fie/UI/FieSkillTreeSkillGroupButton.cs

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2018-11-20 20:10:49 +01:00
using UnityEngine;
using UnityEngine.UI;
namespace Fie.UI
{
public class FieSkillTreeSkillGroupButton : MonoBehaviour
{
public delegate void FieSkillTreeSkillGroupButtonClickCallback(FieSkillTreeSkillGroupButton clickedButton);
[SerializeField]
private FieUIConstant2DText _SkillGroupNameText;
private FieSkillTreeRootObject _relatedSkillGroupObject;
public Button buttonEntity;
public FieSkillTreeRootObject relatedSkillGroupObject => _relatedSkillGroupObject;
public event FieSkillTreeSkillGroupButtonClickCallback clickedEvent;
public void InitBySkillGroupObject(FieSkillTreeRootObject skillGroupObject)
{
_relatedSkillGroupObject = skillGroupObject;
if (_relatedSkillGroupObject != null && _relatedSkillGroupObject.relatedSkillGroupData != null)
{
_SkillGroupNameText.replaceMethod = delegate(ref string targetText)
{
string constantText = FieLocalizeUtility.GetConstantText(_relatedSkillGroupObject.relatedSkillGroupData.SkillGroupName.Key);
targetText = targetText.Replace("___Value1___", constantText);
};
_SkillGroupNameText.InitializeText();
}
}
public void OnClickedCallback()
{
if (this.clickedEvent != null)
{
this.clickedEvent(this);
}
}
}
}