FiE-Game/Assets/Scripts/Fie/UI/FieSkillTreeRequirePointUI.cs

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C#
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2018-11-20 20:10:49 +01:00
using Fie.Utility;
using GameDataEditor;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace Fie.UI
{
public class FieSkillTreeRequirePointUI : MonoBehaviour
{
public enum RequireWindowState
{
UNLOKED,
CAN_OPEN,
NOT_ENOUGH_COSTS,
REQUIRE_UNLOCK_LOW_LEVEL
}
public RequireWindowState state;
[SerializeField]
private Color _canNotOpenColor = Color.white;
[SerializeField]
private Color _canOpenColor = Color.white;
[SerializeField]
private FieUIConstant2DText _requirePointText;
[SerializeField]
private Image _backGround;
private Tweener<TweenTypesOutSine> _transitionTweener = new Tweener<TweenTypesOutSine>();
private Coroutine _transitionCoroutine;
private IEnumerator ShowCoroutine(Color targetColor)
{
yield return (object)new WaitForSeconds(0.3f);
/*Error: Unable to find new state assignment for yield return*/;
}
private void Start()
{
state = RequireWindowState.UNLOKED;
_requirePointText.TmpTextObject.color = Color.clear;
_backGround.color = Color.clear;
}
public void Hide()
{
if (_transitionCoroutine != null)
{
StopCoroutine(_transitionCoroutine);
}
_requirePointText.TmpTextObject.color = Color.clear;
_backGround.color = Color.clear;
}
public void ChangeState(RequireWindowState state, FieSkillTree skillTree, GDESkillTreeData skillData)
{
if (_transitionCoroutine != null)
{
StopCoroutine(_transitionCoroutine);
}
_requirePointText.TmpTextObject.color = Color.clear;
_backGround.color = Color.clear;
switch (state)
{
case RequireWindowState.CAN_OPEN:
case RequireWindowState.NOT_ENOUGH_COSTS:
{
string constantText2 = FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_SKILL_TREE_REQUIRE_COST_LABLEL);
constantText2 = constantText2.Replace("___Value1___", skillData.Cost.ToString());
_requirePointText.TmpTextObject.text = constantText2;
_transitionCoroutine = StartCoroutine(ShowCoroutine((state != RequireWindowState.CAN_OPEN) ? _canNotOpenColor : _canOpenColor));
break;
}
case RequireWindowState.REQUIRE_UNLOCK_LOW_LEVEL:
{
string constantText = FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_SKILL_TREE_REQUIRE_UNLOCK_LABLEL);
constantText = constantText.Replace("___Value1___", (skillData.SkillLevel - 1).ToString());
_requirePointText.TmpTextObject.text = constantText;
_transitionCoroutine = StartCoroutine(ShowCoroutine(_canNotOpenColor));
break;
}
}
}
}
}